diff --git a/lib/gameState/CGameState.cpp b/lib/gameState/CGameState.cpp index 31bd4e2de..d5f147362 100644 --- a/lib/gameState/CGameState.cpp +++ b/lib/gameState/CGameState.cpp @@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si) for(auto & i : si->playerInfos) gs->players[i.first].human = i.second.isControlledByHuman(); scenarioOps->extraOptionsInfo = si->extraOptionsInfo; + scenarioOps->turnTimerInfo = si->turnTimerInfo; + scenarioOps->simturnsInfo = si->simturnsInfo; } void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)