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* Updated class - file - handling
* Renamed color constants * Renamed class AdventureMapButton to CAdventureMapButton * Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses * Moved new creature window from GuiClasses to CCreatureWindow
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@@ -553,7 +553,7 @@ void CClient::battleStarted(const BattleInfo * info)
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def = NULL;
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if(att || def || gs->scenarioOps->mode == StartInfo::DUEL)
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new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1], SRect((conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2, 800, 600), att, def);
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new CBattleInterface(info->belligerents[0], info->belligerents[1], info->heroes[0], info->heroes[1], Rect((conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2, 800, 600), att, def);
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if(vstd::contains(battleints,info->sides[0]))
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battleints[info->sides[0]]->battleStart(info->belligerents[0], info->belligerents[1], info->tile, info->heroes[0], info->heroes[1], 0);
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