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* Updated class - file - handling
* Renamed color constants * Renamed class AdventureMapButton to CAdventureMapButton * Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses * Moved new creature window from GuiClasses to CCreatureWindow
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@@ -18,7 +18,7 @@
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include "CConfigHandler.h"
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#include "SDL_Extensions.h"
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#include "UIFramework/SDL_Extensions.h"
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#include "BattleInterface/CBattleInterface.h"
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#include "../lib/CCampaignHandler.h"
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#include "../lib/CGameState.h"
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@@ -766,7 +766,7 @@ void SetSelection::applyCl(CClient *cl)
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void ShowInInfobox::applyCl(CClient *cl)
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{
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SComponent sc(c);
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CComponent sc(c);
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text.toString(sc.description);
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if(vstd::contains(cl->playerint, player) && cl->playerint[player]->human)
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{
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