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* Updated class - file - handling

* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
This commit is contained in:
beegee1
2011-12-22 13:05:19 +00:00
parent 2f5d6f2684
commit 156aa6e4d9
128 changed files with 6224 additions and 6958 deletions

View File

@@ -18,7 +18,7 @@
#include "mapHandler.h"
#include "GUIClasses.h"
#include "CConfigHandler.h"
#include "SDL_Extensions.h"
#include "UIFramework/SDL_Extensions.h"
#include "BattleInterface/CBattleInterface.h"
#include "../lib/CCampaignHandler.h"
#include "../lib/CGameState.h"
@@ -766,7 +766,7 @@ void SetSelection::applyCl(CClient *cl)
void ShowInInfobox::applyCl(CClient *cl)
{
SComponent sc(c);
CComponent sc(c);
text.toString(sc.description);
if(vstd::contains(cl->playerint, player) && cl->playerint[player]->human)
{