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* Updated class - file - handling
* Renamed color constants * Renamed class AdventureMapButton to CAdventureMapButton * Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses * Moved new creature window from GuiClasses to CCreatureWindow
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@@ -170,7 +170,7 @@ void CAdventureAI::battleNewStackAppeared(const CStack * stack)
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battleAI->battleNewStackAppeared(stack);
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}
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void CAdventureAI::battleStackMoved(const CStack * stack, std::vector<SBattleHex> dest, int distance)
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void CAdventureAI::battleStackMoved(const CStack * stack, std::vector<BattleHex> dest, int distance)
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{
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battleAI->battleStackMoved(stack, dest, distance);
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}
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