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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Added GameInstance class

- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
This commit is contained in:
Ivan Savenko
2025-02-11 15:23:33 +00:00
parent ffd37a8fa8
commit 156de5b17e
98 changed files with 1288 additions and 1131 deletions

View File

@ -20,6 +20,7 @@
#include "../CPlayerInterface.h"
#include "../gui/CursorHandler.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../gui/CIntObject.h"
#include "../gui/WindowHandler.h"
#include "../windows/CCreatureWindow.h"
@ -261,8 +262,8 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
if(!stack->hasBonusOfType(BonusType::NO_SPELLCAST_BY_DEFAULT) && targetStack != nullptr)
{
PlayerColor stackOwner = owner.getBattle()->battleGetOwner(targetStack);
bool enemyTargetingPositiveSpellcast = item.spell().toSpell()->isPositive() && stackOwner != LOCPLINT->playerID;
bool friendTargetingNegativeSpellcast = item.spell().toSpell()->isNegative() && stackOwner == LOCPLINT->playerID;
bool enemyTargetingPositiveSpellcast = item.spell().toSpell()->isPositive() && stackOwner != GAME->interface()->playerID;
bool friendTargetingNegativeSpellcast = item.spell().toSpell()->isNegative() && stackOwner == GAME->interface()->playerID;
if(!enemyTargetingPositiveSpellcast && !friendTargetingNegativeSpellcast)
return 1;