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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Added GameInstance class
- available as global GAME - integrates LOCPLINT (CPlayerInterface) - integrates CGI->mh (CMapHandler) - integrates CSH (CServerHandler)
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@@ -16,6 +16,7 @@
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#include "../../CCallback.h"
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#include "../CPlayerInterface.h"
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#include "../GameInstance.h"
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#include "../adventureMap/AdventureMapInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@@ -24,17 +25,17 @@
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static bool compareObjectBlitOrder(ObjectInstanceID left, ObjectInstanceID right)
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{
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//FIXME: remove mh access
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return MAPHANDLER->compareObjectBlitOrder(MAPHANDLER->getMap()->objects[left.getNum()], MAPHANDLER->getMap()->objects[right.getNum()]);
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return GAME->map().compareObjectBlitOrder(GAME->map().getMap()->objects[left.getNum()], GAME->map().getMap()->objects[right.getNum()]);
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}
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MapRendererContextState::MapRendererContextState()
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{
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auto mapSize = LOCPLINT->cb->getMapSize();
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auto mapSize = GAME->interface()->cb->getMapSize();
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objects.resize(boost::extents[mapSize.z][mapSize.x][mapSize.y]);
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logGlobal->debug("Loading map objects");
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for(const auto & obj : MAPHANDLER->getMap()->objects)
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for(const auto & obj : GAME->map().getMap()->objects)
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addObject(obj);
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logGlobal->debug("Done loading map objects");
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}
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@@ -50,7 +51,7 @@ void MapRendererContextState::addObject(const CGObjectInstance * obj)
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{
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int3 currTile(obj->anchorPos().x - fx, obj->anchorPos().y - fy, obj->anchorPos().z);
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if(LOCPLINT->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
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if(GAME->interface()->cb->isInTheMap(currTile) && obj->coveringAt(currTile))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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auto position = std::upper_bound(container.begin(), container.end(), obj->id, compareObjectBlitOrder);
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@@ -73,7 +74,7 @@ void MapRendererContextState::addMovingObject(const CGObjectInstance * object, c
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{
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int3 currTile(x, y, object->anchorPos().z);
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if(LOCPLINT->cb->isInTheMap(currTile))
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if(GAME->interface()->cb->isInTheMap(currTile))
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{
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auto & container = objects[currTile.z][currTile.x][currTile.y];
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@@ -86,8 +87,8 @@ void MapRendererContextState::addMovingObject(const CGObjectInstance * object, c
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void MapRendererContextState::removeObject(const CGObjectInstance * object)
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{
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for(int z = 0; z < LOCPLINT->cb->getMapSize().z; z++)
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for(int x = 0; x < LOCPLINT->cb->getMapSize().x; x++)
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for(int y = 0; y < LOCPLINT->cb->getMapSize().y; y++)
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for(int z = 0; z < GAME->interface()->cb->getMapSize().z; z++)
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for(int x = 0; x < GAME->interface()->cb->getMapSize().x; x++)
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for(int y = 0; y < GAME->interface()->cb->getMapSize().y; y++)
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vstd::erase(objects[z][x][y], object->id);
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}
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