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Added GameInstance class

- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
This commit is contained in:
Ivan Savenko
2025-02-11 15:23:33 +00:00
parent ffd37a8fa8
commit 156de5b17e
98 changed files with 1288 additions and 1131 deletions

View File

@ -15,6 +15,7 @@
#include "../CPlayerInterface.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../windows/CMessage.h"
#include "../windows/InfoWindows.h"
#include "../adventureMap/CInGameConsole.h"
@ -546,8 +547,8 @@ void CGStatusBar::show(Canvas & to)
void CGStatusBar::clickPressed(const Point & cursorPosition)
{
if(LOCPLINT && LOCPLINT->cingconsole->isActive())
LOCPLINT->cingconsole->startEnteringText();
if(GAME->interface() && GAME->interface()->cingconsole->isActive())
GAME->interface()->cingconsole->startEnteringText();
}
void CGStatusBar::activate()
@ -561,7 +562,7 @@ void CGStatusBar::deactivate()
ENGINE->setStatusbar(nullptr);
if (enteringText)
LOCPLINT->cingconsole->endEnteringText(false);
GAME->interface()->cingconsole->endEnteringText(false);
CIntObject::deactivate();
}