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Added GameInstance class
- available as global GAME - integrates LOCPLINT (CPlayerInterface) - integrates CGI->mh (CMapHandler) - integrates CSH (CServerHandler)
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@@ -14,6 +14,7 @@
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#include "../widgets/Images.h"
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#include "../widgets/TextControls.h"
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#include "../GameEngine.h"
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#include "../GameInstance.h"
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#include "../gui/CursorHandler.h"
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#include "../battle/BattleInterface.h"
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#include "../battle/BattleInterfaceClasses.h"
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@@ -89,7 +90,7 @@ std::shared_ptr<CPicture> CWindowObject::createBg(const ImagePath & imageName, b
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auto image = std::make_shared<CPicture>(imageName, Point(0,0), EImageBlitMode::OPAQUE);
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if(playerColored)
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image->setPlayerColor(LOCPLINT->playerID);
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image->setPlayerColor(GAME->interface()->playerID);
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return image;
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}
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@@ -182,7 +183,7 @@ void CWindowObject::setShadow(bool on)
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void CWindowObject::showAll(Canvas & to)
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{
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auto color = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1);
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auto color = GAME->interface() ? GAME->interface()->playerID : PlayerColor(1);
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if(settings["session"]["spectate"].Bool())
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color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
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