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Various optimizations based on RMG profiling.
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@@ -334,7 +334,7 @@ private:
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ValidationResult validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth = 0) const;
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/// Tests whether the given terrain type is a sand type. Sand types are: Water, Sand and Rock
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bool isSandType(ETerrainType terType) const;
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TerrainViewPattern getFlippedPattern(const TerrainViewPattern & pattern, int flip) const;
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TerrainViewPattern flipPattern(TerrainViewPattern & pattern, int flip) const;
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static const int FLIP_PATTERN_HORIZONTAL = 1;
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static const int FLIP_PATTERN_VERTICAL = 2;
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