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Better implementation of the framerate manager, FPS timer added, minor improvements
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@@ -266,7 +266,7 @@ int main(int argc, char** argv)
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playIntro();
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SDL_FillRect(screen,NULL,0);
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SDL_Flip(screen);
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CSDL_Ext::update(screen);
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loading.join();
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tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
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