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Better implementation of the framerate manager, FPS timer added, minor improvements
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@ -351,12 +351,7 @@ void CGPreGame::update()
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if(SEL)
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SEL->update();
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CCS->curh->draw1();
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SDL_Flip(screen);
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CCS->curh->draw2();
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GH.topInt()->show(screen);
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GH.updateTime();
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GH.handleEvents();
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}
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CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
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