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Move rest of commonly-accessed UnitState queries to bonus cache
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@@ -821,7 +821,7 @@ void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack &
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const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
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PlayerColor playerToCall; //pack.player that will move activated stack
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if(activated->hasBonusOfType(BonusType::HYPNOTIZED))
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if(activated->isHypnotized())
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{
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playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
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? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color
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