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Move rest of commonly-accessed UnitState queries to bonus cache

This commit is contained in:
Ivan Savenko
2024-12-25 21:25:06 +00:00
parent 05397e2aaf
commit 157d6d30c8
9 changed files with 55 additions and 24 deletions

View File

@@ -821,7 +821,7 @@ void ApplyClientNetPackVisitor::visitBattleSetActiveStack(BattleSetActiveStack &
const CStack *activated = gs.getBattle(pack.battleID)->battleGetStackByID(pack.stack);
PlayerColor playerToCall; //pack.player that will move activated stack
if(activated->hasBonusOfType(BonusType::HYPNOTIZED))
if(activated->isHypnotized())
{
playerToCall = gs.getBattle(pack.battleID)->getSide(BattleSide::ATTACKER).color == activated->unitOwner()
? gs.getBattle(pack.battleID)->getSide(BattleSide::DEFENDER).color