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possibility to restart
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@ -180,7 +180,7 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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GH.windows().pushWindow(adventureInt);
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}
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//close window from another player
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// close window from another player
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if(auto w = GH.windows().topWindow<CInfoWindow>())
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if(w->ID == -1 && player != playerID)
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w->close();
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@ -201,8 +201,6 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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void CPlayerInterface::performAutosave()
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{
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std::string id = cb->getStartInfo()->gameUuid.substr(0, 4);
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int frequency = static_cast<int>(settings["general"]["saveFrequency"].Integer());
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if(frequency > 0 && cb->getDate() % frequency == 0)
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{
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@ -232,7 +230,7 @@ void CPlayerInterface::performAutosave()
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+ std::to_string(cb->getDate(Date::WEEK))
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+ std::to_string(cb->getDate(Date::DAY_OF_WEEK));
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cb->save("Saves/Autosave/" + prefix + "Autosave_" + id + "_" + stringifiedDate);
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cb->save("Saves/Autosave/" + prefix + "Autosave_" + stringifiedDate);
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}
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}
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}
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