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changed CBonusSystemNode* to BonusList in CSkill
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parent
fbab52eb18
commit
159e27a0ab
@ -29,14 +29,13 @@
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///CSkill
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///CSkill
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CSkill::CSkill()
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CSkill::CSkill()
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{
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{
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BonusList emptyList;
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for(auto level : NSecondarySkill::levels)
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for(auto level : NSecondarySkill::levels)
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bonusByLevel.push_back(new CBonusSystemNode());
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bonusByLevel.push_back(emptyList);
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}
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}
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CSkill::~CSkill()
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CSkill::~CSkill()
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{
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{
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for(auto bonus : bonusByLevel)
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delete bonus;
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}
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}
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void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
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void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
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@ -44,10 +43,10 @@ void CSkill::addNewBonus(const std::shared_ptr<Bonus>& b, int level)
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b->source = Bonus::SECONDARY_SKILL;
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b->source = Bonus::SECONDARY_SKILL;
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b->duration = Bonus::PERMANENT;
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b->duration = Bonus::PERMANENT;
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b->description = identifier;
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b->description = identifier;
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bonusByLevel[level]->addNewBonus(b);
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bonusByLevel[level].push_back(b);
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}
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}
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CBonusSystemNode * CSkill::getBonus(int level)
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BonusList CSkill::getBonus(int level)
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{
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{
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return bonusByLevel[level];
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return bonusByLevel[level];
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}
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}
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@ -21,14 +21,14 @@ class JsonSerializeFormat;
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class DLL_LINKAGE CSkill // secondary skill
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class DLL_LINKAGE CSkill // secondary skill
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{
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{
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protected:
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protected:
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std::vector<CBonusSystemNode *> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
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std::vector<BonusList> bonusByLevel; // bonuses provided by none, basic, advanced and expert level
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public:
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public:
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CSkill();
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CSkill();
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~CSkill();
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~CSkill();
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void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
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void addNewBonus(const std::shared_ptr<Bonus>& b, int level);
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CBonusSystemNode * getBonus(int level);
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BonusList getBonus(int level);
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SecondarySkill id;
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SecondarySkill id;
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std::string identifier;
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std::string identifier;
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