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AI/BattleAI
client
AdventureMapClasses.cppAdventureMapClasses.hCConfigHandler.cppCConfigHandler.hCCreatureWindow.cppCHeroWindow.cppCPreGame.cppCVideoHandler.cppGUIClasses.cppGUIClasses.hGraphics.cpp
UIFramework
lib
CCreatureHandler.cppCGameState.cppCGameState.hCGeneralTextHandler.cppCModHandler.cppCObjectHandler.cppCSpellHandler.cppCTownHandler.cppCTownHandler.h
Filesystem
NetPacks.hNetPacksLib.cppmap.cppmap.hserver
@ -168,7 +168,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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auto bonus = ParseBonus (exp["bonus"]);
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bonus->duration = Bonus::PERMANENT;
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const JsonVector &values = exp["values"].Vector();
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int lowerLimit = 1, upperLimit = 255;
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int lowerLimit = 1;//, upperLimit = 255;
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if (values[0].getType() == JsonNode::JsonType::DATA_BOOL)
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{
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BOOST_FOREACH (const JsonNode &val, values)
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