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CStack::prepareAttacked: fix for REBIRTH bonus after merge
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@ -210,7 +210,7 @@ void CStack::prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand, std::s
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if(resurrectValue > 0 && customState->canCast()) //there must be casts left
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if(resurrectValue > 0 && customState->canCast()) //there must be casts left
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{
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{
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double resurrectFactor = resurrectValue / 100;
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double resurrectFactor = resurrectValue / 100.0;
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auto baseAmount = customState->unitBaseAmount();
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auto baseAmount = customState->unitBaseAmount();
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