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Timer enabler
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@@ -27,6 +27,7 @@ class TurnTimerHandler
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const int turnTimePropagateFrequencyCrit = 1000;
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const int turnTimePropagateThreshold = 3000;
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std::map<PlayerColor, TurnTimerInfo> timers;
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std::map<PlayerColor, bool> timerEnabled;
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std::recursive_mutex mx;
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public:
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@@ -38,4 +39,5 @@ public:
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void onBattleStart();
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void onBattleNextStack(const CStack & stack);
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void onBattleLoop(int waitTime);
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void setTimerEnabled(PlayerColor player, bool enabled);
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};
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