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Updated changelog
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ChangeLog.md
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ChangeLog.md
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### Stability
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* Fixed possible crash on accessing faction description
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* Fixed possible thread race on leaving to main menu
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* Fixed possible thread race on exit to main menu
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* Game will now show error message instead of silent crash on corrupted H3 data
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* Fixed possible crash on double-deletion of quest artifacts placed by RMG
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* Fixed crash on loading save made in version 1.4 with removed from map Quest Guards
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* Added workaround for crash on accessing Altar of Sacrifice on saves made in 1.4
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* Fixed possible crash on map restart request
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* Fixed crash on attempt to open scenario list with no save or map selected
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* Fixed crash on host resolving error when connecting to online lobby
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* If json file specified in mod.json is missing, vcmi will now only log an error instead of crashing
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### Interface
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* Fixed possible freeze on attempt to move hero when hero has non-zero movement points but not enough to reach first tile in path
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* Added retaliation damage and kills preview when hovering over units that can be attacked in melee during combat
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* Clicking on combat log would now open a window with full combat log history
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* Removed message length limit in text input fields, such as global lobby chat
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* Tapping on already active text input field will display on-screen keyboard on systems with one
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* Fixed possible freeze when trying to move hero if hero has non-zero movement points but not enough to reach first tile in path
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* Fixed selection of the wrong reward in dialogs such as the level-up window when double-clicking on it
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* Fixed launch of wrong map or save when double-clicking in scenario list screen
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* Right-clicking on a hero in a tavern will now select that hero as well, in line with H3
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* Fixed slow map list parsing when hota map format is enabled
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* MacOS and iOS can now use either Ctrl or Cmd key for all keyboard shortcuts
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* Small windows no longer dim the entire screen by default
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### Mechanics
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* Recruiting a hero will now immediately reveal the fog of war around him
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* When both a visiting hero and a garrisoned hero are in town, the garrisoned hero will visit town buildings first.
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### Multiplayer
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* Fixed in-game chat text not being visible after switching from achannel with a long history
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* Fixed lag when switching to channel with long history
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* Game now automatically scrolls in-game chat on new messages
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* Game will now only plays chat sound for active channel and for private channels
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* Cheats are now disabled by default in multiplayer
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* Game will now show status of cheats and battle replays on map start
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* It is possible to change cheats or battle replay on game loading
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* It is now possible to join rooms hosted by different hotfix versions, e.g. 1.5.1 can join 1.5.0 games
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* Fixed game rooms remaining visible in the lobby even after they have been closed
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* Fixed possible lag when there is a player in lobby with a very slow (or dying) connection
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* Game will show correctly if player has been invited into a room
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* Fixed overflow in invite window when there are more than 8 players in the lobby
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### Random Maps Generator
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* Generator will now prefer to place roads away from zone borders
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### AI
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* Fixed possible crash when Nullkiller AI tries to upgrade army
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* Nullkiller AI will now recruit new heroes if he left with 0 heroes
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* AI in combat now knows when an enemy unit has used all of its retaliations.
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### Map Editor
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* Fixed setting up hero types of heroes in Prisons placed in map editor
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* Fixed crash on setting up Seer Hut in map editor
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# 1.4.5 -> 1.5.0
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