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Updated changelog

This commit is contained in:
Ivan Savenko 2024-05-14 10:34:16 +00:00
parent e023f04187
commit 161913c462

View File

@ -2,12 +2,58 @@
### Stability
* Fixed possible crash on accessing faction description
* Fixed possible thread race on leaving to main menu
* Fixed possible thread race on exit to main menu
* Game will now show error message instead of silent crash on corrupted H3 data
* Fixed possible crash on double-deletion of quest artifacts placed by RMG
* Fixed crash on loading save made in version 1.4 with removed from map Quest Guards
* Added workaround for crash on accessing Altar of Sacrifice on saves made in 1.4
* Fixed possible crash on map restart request
* Fixed crash on attempt to open scenario list with no save or map selected
* Fixed crash on host resolving error when connecting to online lobby
* If json file specified in mod.json is missing, vcmi will now only log an error instead of crashing
### Interface
* Fixed possible freeze on attempt to move hero when hero has non-zero movement points but not enough to reach first tile in path
* Added retaliation damage and kills preview when hovering over units that can be attacked in melee during combat
* Clicking on combat log would now open a window with full combat log history
* Removed message length limit in text input fields, such as global lobby chat
* Tapping on already active text input field will display on-screen keyboard on systems with one
* Fixed possible freeze when trying to move hero if hero has non-zero movement points but not enough to reach first tile in path
* Fixed selection of the wrong reward in dialogs such as the level-up window when double-clicking on it
* Fixed launch of wrong map or save when double-clicking in scenario list screen
* Right-clicking on a hero in a tavern will now select that hero as well, in line with H3
* Fixed slow map list parsing when hota map format is enabled
* MacOS and iOS can now use either Ctrl or Cmd key for all keyboard shortcuts
* Small windows no longer dim the entire screen by default
### Mechanics
* Recruiting a hero will now immediately reveal the fog of war around him
* When both a visiting hero and a garrisoned hero are in town, the garrisoned hero will visit town buildings first.
### Multiplayer
* Fixed in-game chat text not being visible after switching from achannel with a long history
* Fixed lag when switching to channel with long history
* Game now automatically scrolls in-game chat on new messages
* Game will now only plays chat sound for active channel and for private channels
* Cheats are now disabled by default in multiplayer
* Game will now show status of cheats and battle replays on map start
* It is possible to change cheats or battle replay on game loading
* It is now possible to join rooms hosted by different hotfix versions, e.g. 1.5.1 can join 1.5.0 games
* Fixed game rooms remaining visible in the lobby even after they have been closed
* Fixed possible lag when there is a player in lobby with a very slow (or dying) connection
* Game will show correctly if player has been invited into a room
* Fixed overflow in invite window when there are more than 8 players in the lobby
### Random Maps Generator
* Generator will now prefer to place roads away from zone borders
### AI
* Fixed possible crash when Nullkiller AI tries to upgrade army
* Nullkiller AI will now recruit new heroes if he left with 0 heroes
* AI in combat now knows when an enemy unit has used all of its retaliations.
### Map Editor
* Fixed setting up hero types of heroes in Prisons placed in map editor
* Fixed crash on setting up Seer Hut in map editor
# 1.4.5 -> 1.5.0