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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

add skill cheat

This commit is contained in:
Laserlicht
2025-06-19 16:52:19 +02:00
parent 43844e2371
commit 1659b225c6
3 changed files with 54 additions and 5 deletions

View File

@@ -18,6 +18,7 @@
#include "../../lib/CPlayerState.h"
#include "../../lib/StartInfo.h"
#include "../../lib/constants/Enumerations.h"
#include "../../lib/entities/artifact/CArtHandler.h"
#include "../../lib/entities/building/CBuilding.h"
#include "../../lib/entities/hero/CHeroHandler.h"
@@ -694,6 +695,41 @@ void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInst
gameHandler->giveHeroBonus(&gb);
}
void PlayerMessageProcessor::cheatSkill(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
{
if (!hero)
return;
std::string identifier;
try
{
identifier = words.at(0);
}
catch(std::logic_error&)
{
return;
}
MasteryLevel::Type mastery;
try
{
mastery = static_cast<MasteryLevel::Type>(std::stoi(words.at(1)));
}
catch(std::logic_error&)
{
mastery = MasteryLevel::Type::EXPERT;
}
std::optional<int32_t> skillId = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), "skill", identifier, false);
if(!skillId.has_value())
return;
auto skill = SecondarySkill(skillId.value());
gameHandler->changeSecSkill(hero, skill, mastery, ChangeValueMode::ABSOLUTE);
}
bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
{
std::vector<std::string> words;
@@ -736,7 +772,8 @@ bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerCo
"vcmiluck", "nwcfollowthewhiterabbit", "nwccastleanthrax",
"vcmimorale", "nwcmorpheus", "nwcmuchrejoicing",
"vcmigod", "nwctheone",
"vcmiscrolls"
"vcmiscrolls",
"vcmiskill"
};
if(vstd::contains(localCheats, cheatName))
@@ -829,7 +866,8 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
cheatMovement(player, hero, { });
cheatFly(player, hero);
};
const auto & doColorSchemeChange = [&](ColorScheme filter) { cheatColorSchemeChange(player, filter); };
const auto & doCheatColorSchemeChange = [&](ColorScheme filter) { cheatColorSchemeChange(player, filter); };
const auto & doCheatSkill = [&]() { cheatSkill(player, hero, words); };
std::map<std::string, std::function<void()>> callbacks = {
{"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
@@ -909,9 +947,10 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
{"vcmigod", doCheatTheOne },
{"nwctheone", doCheatTheOne },
{"vcmiscrolls", doCheatGiveScrolls },
{"vcmicolor", [&] () {doColorSchemeChange(ColorScheme::H2_SCHEME);} },
{"nwcphisherprice", [&] () {doColorSchemeChange(ColorScheme::H2_SCHEME);} },
{"vcmigray", [&] () {doColorSchemeChange(ColorScheme::GRAYSCALE);} },
{"vcmicolor", [&] () {doCheatColorSchemeChange(ColorScheme::H2_SCHEME);} },
{"nwcphisherprice", [&] () {doCheatColorSchemeChange(ColorScheme::H2_SCHEME);} },
{"vcmigray", [&] () {doCheatColorSchemeChange(ColorScheme::GRAYSCALE);} },
{"vcmiskill", doCheatSkill },
};
assert(callbacks.count(cheatName));