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Implemented terrain transition animation
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@@ -24,6 +24,7 @@ class IMapRendererContext;
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class MapRendererAdventureContext;
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class MapRendererAdventureFadingContext;
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class MapRendererAdventureMovingContext;
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class MapRendererAdventureTransitionContext;
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class MapRendererWorldViewContext;
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class MapRendererSpellViewContext;
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class MapRendererPuzzleMapContext;
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@@ -41,7 +42,7 @@ class MapViewController : public IMapObjectObserver
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// only some are present at any given moment, rest are nullptr's
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std::shared_ptr<MapRendererAdventureContext> adventureContext;
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std::shared_ptr<MapRendererAdventureMovingContext> movementContext;
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//std::shared_ptr<IMapRendererContext> teleportContext;
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std::shared_ptr<MapRendererAdventureTransitionContext> teleportContext;
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std::shared_ptr<MapRendererAdventureFadingContext> fadingOutContext;
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std::shared_ptr<MapRendererAdventureFadingContext> fadingInContext;
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std::shared_ptr<MapRendererWorldViewContext> worldViewContext;
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