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Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
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@ -35,6 +35,7 @@ class CStack;
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class CGHeroInstance;
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class CGTownInstance;
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class CArmedInstance;
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class CGDwelling;
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class CGDefInfo;
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class CObjectScript;
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class CGObjectInstance;
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@ -66,6 +67,7 @@ public:
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std::vector<CGHeroInstance *> heroes;
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std::vector<CGTownInstance *> towns;
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std::vector<CGHeroInstance *> availableHeroes; //heroes available in taverns
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std::vector<CGDwelling *> dwellings; //used for town growth
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PlayerState();
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