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Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)

This commit is contained in:
DjWarmonger
2009-10-24 19:21:32 +00:00
parent 21f574f5ee
commit 1683a419a3
5 changed files with 120 additions and 77 deletions

View File

@ -35,6 +35,7 @@ class CStack;
class CGHeroInstance;
class CGTownInstance;
class CArmedInstance;
class CGDwelling;
class CGDefInfo;
class CObjectScript;
class CGObjectInstance;
@ -66,6 +67,7 @@ public:
std::vector<CGHeroInstance *> heroes;
std::vector<CGTownInstance *> towns;
std::vector<CGHeroInstance *> availableHeroes; //heroes available in taverns
std::vector<CGDwelling *> dwellings; //used for town growth
PlayerState();