mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Implemented artifact placement rules for advMap objects, but not for the random artifacts placed via editor. (feature #119)
This commit is contained in:
parent
21f574f5ee
commit
1683a419a3
@ -1201,6 +1201,8 @@ void CGHeroInstance::recreateArtBonuses()
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void CGDwelling::initObj()
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{
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if (getOwner() != 255)
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cb->gameState()->players[getOwner()].dwellings.push_back (this);
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switch(ID)
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{
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case 17:
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@ -1272,7 +1274,14 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
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}
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if(h->tempOwner != tempOwner)
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{
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std::vector<CGDwelling *>* dwellings = &(cb->gameState()->players[tempOwner].dwellings);
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dwellings->erase (std::find(dwellings->begin(), dwellings->end(), this));
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cb->setOwner(id, h->tempOwner);
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dwellings = &(cb->gameState()->players[h->tempOwner].dwellings);
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//dwellings->push_back (this);
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//cb->gameState()->players[getOwner()].dwellings.push_back (this);
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}
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BlockingDialog bd;
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bd.player = h->tempOwner;
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@ -2836,7 +2845,7 @@ void CGPickable::initObj()
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else
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{
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val1 = 1000;
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val2 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
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val2 = cb->getRandomArt (CArtifact::ART_TREASURE);
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type = 1;
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}
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}
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@ -2845,13 +2854,13 @@ void CGPickable::initObj()
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{
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int hlp = ran()%100;
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if(hlp < 55)
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val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
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val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
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else if(hlp < 75)
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val1 = VLC->arth->minors[ran()%VLC->arth->minors.size()]->id;
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val1 = cb->getRandomArt (CArtifact::ART_MINOR);
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else if(hlp < 95)
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val1 = VLC->arth->majors[ran()%VLC->arth->majors.size()]->id;
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val1 = cb->getRandomArt (CArtifact::ART_MAJOR);
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else
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val1 = VLC->arth->relics[ran()%VLC->arth->relics.size()]->id;
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val1 = cb->getRandomArt (CArtifact::ART_RELIC);
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}
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break;
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case 101: //treasure chest
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@ -2860,7 +2869,7 @@ void CGPickable::initObj()
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if(hlp >= 95)
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{
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type = 1;
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val1 = VLC->arth->treasures[ran()%VLC->arth->treasures.size()]->id;
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val1 = cb->getRandomArt (CArtifact::ART_TREASURE);
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return;
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}
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else if (hlp >= 65)
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@ -3902,9 +3911,7 @@ void CGOnceVisitable::initObj()
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if(hlp < 20)
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{
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artOrRes = 1;
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std::vector<CArtifact*> arts;
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cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
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bonusType = arts[ran() % arts.size()]->id;
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bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR | CArtifact::ART_MAJOR);
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}
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else
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{
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@ -3925,19 +3932,15 @@ void CGOnceVisitable::initObj()
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{
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artOrRes = 1;
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std::vector<CArtifact*> arts;
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int hlp = ran()%100;
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if(hlp < 30)
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cb->getAllowed(arts,CArtifact::ART_TREASURE);
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bonusType = cb->getRandomArt (CArtifact::ART_TREASURE);
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else if(hlp < 80)
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cb->getAllowed(arts,CArtifact::ART_MINOR);
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bonusType = cb->getRandomArt (CArtifact::ART_MINOR);
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else if(hlp < 95)
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cb->getAllowed(arts,CArtifact::ART_MAJOR);
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bonusType = cb->getRandomArt (CArtifact::ART_MAJOR);
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else
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cb->getAllowed(arts,CArtifact::ART_RELIC);
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bonusType = arts[ran() % arts.size()]->id;
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bonusType = cb->getRandomArt (CArtifact::ART_RELIC);
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}
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break;
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@ -3952,9 +3955,7 @@ void CGOnceVisitable::initObj()
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else if(hlp < 50) //minor or treasure art
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{
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artOrRes = 1;
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std::vector<CArtifact*> arts;
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cb->getAllowed(arts, CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
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bonusType = arts[ran() % arts.size()]->id;
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bonusType = cb->getRandomArt (CArtifact::ART_TREASURE | CArtifact::ART_MINOR);
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}
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else //2 - 5 of non-gold resource
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{
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@ -4031,7 +4032,7 @@ const std::string & CBank::getHoverText() const
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hoverName += " " + VLC->generaltexth->allTexts[353];
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return hoverName;
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}
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void CBank::reset(ui16 var1, ui16 var2) //prevents desync
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void CBank::reset(ui16 var1) //prevents desync
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{
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ui8 chance = 0;
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for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
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@ -4043,35 +4044,32 @@ void CBank::reset(ui16 var1, ui16 var2) //prevents desync
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}
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}
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artifacts.clear();
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std::vector<CArtifact*>::iterator index;
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for (ui8 i = 0; i <= 3; i++)
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{
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std::vector<CArtifact*> arts; //to avoid addition of different tiers
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switch (i)
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{
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case 0:
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cb->getAllowed (arts, CArtifact::ART_TREASURE);
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break;
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case 1:
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cb->getAllowed (arts, CArtifact::ART_MINOR);
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break;
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case 2:
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cb->getAllowed (arts, CArtifact::ART_MAJOR);
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break;
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case 3:
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cb->getAllowed (arts, CArtifact::ART_RELIC);
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break;
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}
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for (ui8 n = 0; n < bc->artifacts[i]; n++)
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{
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}
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index = arts.begin() + var2 % arts.size();
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artifacts.push_back ((*index)->id);
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arts.erase(index);
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var2 *= (var1 + n * i); //almost like random
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void CBank::initialize() const
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{
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cb->setObjProperty (id, 14, ran()); //synchronous reset
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for (ui8 i = 0; i <= 3; i++)
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{
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for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
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{
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switch (i)
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{
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case 0:
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cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_TREASURE));
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break;
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case 1:
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cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_MINOR));
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break;
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case 2:
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cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_MAJOR));
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break;
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case 3:
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cb->setObjProperty(id, 18, cb->getRandomArt (CArtifact::ART_RELIC));
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break;
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}
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}
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}
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}
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void CBank::setPropertyDer (ui8 what, ui32 val)
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/// random values are passed as arguments and processed identically on all clients
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@ -4091,7 +4089,7 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
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bc = &VLC->objh->banksInfo[index][val];
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break;
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case 14:
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reset (val%100, val);
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reset (val%100);
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break;
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case 15:
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bc = NULL;
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@ -4100,30 +4098,35 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
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artifacts.clear();
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break;
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case 17: //set ArmedInstance army
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int upgraded = 0;
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if (val%100 < bc->upgradeChance) //once again anti-desync
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upgraded = 1;
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switch (bc->guards.size())
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{
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case 1:
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for (int i = 0; i <= 4; i++)
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army.setCreature (i, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
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break;
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case 4:
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int upgraded = 0;
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if (val%100 < bc->upgradeChance) //once again anti-desync
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upgraded = 1;
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switch (bc->guards.size())
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{
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std::vector< std::pair <ui16, ui32> >::const_iterator it;
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for (it = bc->guards.begin(); it != bc->guards.end(); it++)
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case 1:
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for (int i = 0; i <= 4; i++)
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army.setCreature (i, bc->guards[0].first + upgraded, bc->guards[0].second / 5 );
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break;
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case 4:
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{
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int n = army.slots.size(); //debug
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army.setCreature (n, it->first, it->second);
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std::vector< std::pair <ui16, ui32> >::const_iterator it;
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for (it = bc->guards.begin(); it != bc->guards.end(); it++)
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{
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int n = army.slots.size(); //debug
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army.setCreature (n, it->first, it->second);
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}
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}
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break;
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default:
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tlog1 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
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return;
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}
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break;
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default:
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tlog1 << "Error: Unexpected army data: " << bc->guards.size() <<" items found";
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return;
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}
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break;
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case 18: //add Artifact
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artifacts.push_back (val);
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break;
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}
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}
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@ -4132,10 +4135,10 @@ void CBank::newTurn() const
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if (bc == NULL)
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{
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if (cb->getDate(0) == 1)
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cb->setObjProperty (id, 14, ran()); //initialize on first day
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initialize(); //initialize on first day
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else if (daycounter >= 28 && (subID < 13 || subID > 16)) //no reset for Emissaries
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{
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cb->setObjProperty (id, 14, ran()); //reset
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initialize();
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cb->setObjProperty (id, 11, 0); //daycounter 0
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if (ID == 24 && cb->getDate(0) > 1)
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cb->setObjProperty (id, 16, 0); //derelict ships are usable only once
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@ -4311,7 +4314,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
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cb->setObjProperty (id, 15, 0); //bc = NULL
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}
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else //in case of defeat
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cb->setObjProperty (id, 14, ran()); //reset
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initialize();
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}
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void CGPyramid::initObj()
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@ -918,7 +918,8 @@ class DLL_EXPORT CBank : public CArmedInstance
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void initObj();
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const std::string & getHoverText() const;
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void setPropertyDer (ui8 what, ui32 val);
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void reset(ui16 var1, ui16 var2);
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void initialize() const;
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void reset(ui16 var1);
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void newTurn() const;
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virtual void onHeroVisit (const CGHeroInstance * h) const;
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virtual void fightGuards (const CGHeroInstance *h, ui32 accept) const;
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@ -35,6 +35,7 @@ class CStack;
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class CGHeroInstance;
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class CGTownInstance;
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class CArmedInstance;
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class CGDwelling;
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class CGDefInfo;
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class CObjectScript;
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class CGObjectInstance;
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@ -66,6 +67,7 @@ public:
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std::vector<CGHeroInstance *> heroes;
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std::vector<CGTownInstance *> towns;
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std::vector<CGHeroInstance *> availableHeroes; //heroes available in taverns
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std::vector<CGDwelling *> dwellings; //used for town growth
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PlayerState();
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@ -18,6 +18,8 @@
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*
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*/
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extern boost::rand48 ran;
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CGameState *const IGameCallback::gameState ()
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{
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return gs;
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@ -167,12 +169,20 @@ bool IGameCallback::isAllowed( int type, int id )
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}
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}
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void IGameCallback::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts)
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void IGameCallback::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts, int flag)
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{
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for(int i = 0; i < (VLC->arth->*arts).size(); i++)
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if (!(VLC->arth->*arts).size()) //restock avaliable arts
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{
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for (int i = 0; i < VLC->arth->artifacts.size(); i++)
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{
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if (VLC->arth->artifacts[i].aClass == flag)
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(VLC->arth->*arts).push_back(&(VLC->arth->artifacts[i]));
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}
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}
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for (int i = 0; i < (VLC->arth->*arts).size(); i++)
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{
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CArtifact *art = (VLC->arth->*arts)[i];
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if(isAllowed(1,art->id))
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if(isAllowed(1, art->id))
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{
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out.push_back(art);
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}
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@ -182,13 +192,38 @@ void IGameCallback::getAllowedArts(std::vector<CArtifact*> &out, std::vector<CAr
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void IGameCallback::getAllowed(std::vector<CArtifact*> &out, int flags)
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{
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if(flags & CArtifact::ART_TREASURE)
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getAllowedArts(out,&CArtHandler::treasures);
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getAllowedArts(out,&CArtHandler::treasures, CArtifact::ART_TREASURE);
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if(flags & CArtifact::ART_MINOR)
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getAllowedArts(out,&CArtHandler::minors);
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getAllowedArts(out,&CArtHandler::minors, CArtifact::ART_MINOR);
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if(flags & CArtifact::ART_MAJOR)
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getAllowedArts(out,&CArtHandler::majors);
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getAllowedArts(out,&CArtHandler::majors, CArtifact::ART_MAJOR);
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if(flags & CArtifact::ART_RELIC)
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getAllowedArts(out,&CArtHandler::relics);
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getAllowedArts(out,&CArtHandler::relics, CArtifact::ART_RELIC);
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}
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ui16 IGameCallback::getRandomArt (int flags)
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{
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std::vector<CArtifact*> out;
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getAllowed(out, flags);
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CArtifact *art = out[ran() % out.size()];
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std::vector<CArtifact*>* ptr;
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switch (art->aClass)
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{
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case CArtifact::ART_TREASURE:
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ptr = &VLC->arth->treasures;
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break;
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case CArtifact::ART_MINOR:
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ptr = &VLC->arth->minors;
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break;
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case CArtifact::ART_MAJOR:
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ptr = &VLC->arth->majors;
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break;
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case CArtifact::ART_RELIC:
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ptr = &VLC->arth->relics;
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break;
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}
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ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from avaliable list
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return art->id;
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}
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void IGameCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
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@ -4,6 +4,7 @@
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#include "../global.h"
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#include <vector>
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#include <set>
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#include <boost/random/linear_congruential.hpp>
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#include "../client/FunctionList.h"
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/*
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@ -57,7 +58,8 @@ public:
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virtual void getTilesInRange(std::set<int3> &tiles, int3 pos, int radious, int player=-1, int mode=0); //mode 1 - only unrevealed tiles; mode 0 - all, mode -1 - only unrevealed
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virtual void getAllTiles (std::set<int3> &tiles, int player=-1, int level=-1, int surface=0); //returns all tiles on given level (-1 - both levels, otherwise number of level); surface: 0 - land and water, 1 - only land, 2 - only water
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virtual bool isAllowed(int type, int id); //type: 0 - spell; 1- artifact
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virtual void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts);
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virtual ui16 getRandomArt (int flags);
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virtual void getAllowedArts(std::vector<CArtifact*> &out, std::vector<CArtifact*> CArtHandler::*arts, int flag);
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virtual void getAllowed(std::vector<CArtifact*> &out, int flags); //flags: bitfield uses EartClass
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virtual void getAllowedSpells(std::vector<ui16> &out, ui16 level);
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virtual int3 getMapSize(); //returns size of the map
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