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Reconnection partially works
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@@ -369,9 +369,6 @@ DLL_LINKAGE void PlayerReinitInterface::applyGs(CGameState *gs)
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{
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if(!gs || !gs->scenarioOps)
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return;
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gs->currentPlayer = player;
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//auto & playerState = gs->players[player];
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//playerState.daysWithoutCastle = daysWithoutCastle;
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