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- Fixed crash on creature window drawn for neutral faction
- Fixed sound parsing. Check forum for updated mod. It is now possible to attack & fight new creatures without crash.
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@ -241,7 +241,7 @@ CCreature * CModHandler::loadCreature (const JsonNode &node)
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const JsonNode & sounds = node["sound"];
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#define GET_SOUND_VALUE(value_name) do { value = &node[#value_name]; if (!value->isNull()) cre->sounds.value_name = sounds[#value_name].String(); } while(0)
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#define GET_SOUND_VALUE(value_name) do { value = &sounds[#value_name]; if (!value->isNull()) cre->sounds.value_name = value->String(); } while(0)
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GET_SOUND_VALUE(attack);
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GET_SOUND_VALUE(defend);
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GET_SOUND_VALUE(killed);
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