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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
[mingw build] fix linking issues with netpacks. Mingw build is finally fixed! [c::b] update projects [config] fix and cleanup spell_info.json
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@ -15,9 +15,6 @@
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#include "BattleState.h"
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#include "CTownHandler.h"
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#undef min
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#undef max
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/*
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* NetPacksLib.cpp, part of VCMI engine
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*
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@ -28,12 +25,9 @@
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*
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*/
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#ifdef min
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#undef min
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#endif
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#ifdef max
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#undef max
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#endif
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std::ostream & operator<<(std::ostream & out, const CPack * pack)
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{
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@ -1484,6 +1478,16 @@ DLL_LINKAGE void ObstaclesRemoved::applyGs( CGameState *gs )
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}
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}
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DLL_LINKAGE CatapultAttack::CatapultAttack()
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{
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type = 3015;
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}
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DLL_LINKAGE CatapultAttack::~CatapultAttack()
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{
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}
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DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )
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{
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if(gs->curB && gs->curB->siege != CGTownInstance::NONE) //if there is a battle and it's a siege
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