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Add host commands to control game
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@@ -5014,6 +5014,55 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
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std::vector<std::string> cheat;
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boost::split(cheat, message, boost::is_any_of(" "));
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bool isHost = false;
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for(auto & c : connections[player])
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if(lobby->isClientHost(c->connectionID))
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isHost = true;
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if(isHost && cheat.size() >= 2 && cheat[0] == "game")
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{
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if(cheat[1] == "exit" || cheat[1] == "quit" || cheat[1] == "end")
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{
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SystemMessage temp_message("game was terminated");
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sendAndApply(&temp_message);
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lobby->state = EServerState::SHUTDOWN;
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return;
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}
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if(cheat.size() == 3 && cheat[1] == "save")
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{
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save("Saves/" + cheat[2]);
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SystemMessage temp_message("game saved as " + cheat[2]);
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sendAndApply(&temp_message);
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return;
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}
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if(cheat.size() == 3 && cheat[1] == "kick")
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{
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auto playername = cheat[2];
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PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
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if(std::all_of(playername.begin(), playername.end(), ::isdigit))
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playerToKick = PlayerColor(std::stoi(playername));
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else
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{
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for(auto & c : connections)
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{
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if(c.first.getStr(false) == playername)
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playerToKick = c.first;
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}
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}
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if(playerToKick != PlayerColor::CANNOT_DETERMINE)
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{
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PlayerCheated pc;
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pc.player = playerToKick;
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pc.losingCheatCode = true;
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sendAndApply(&pc);
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checkVictoryLossConditionsForPlayer(playerToKick);
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}
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return;
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}
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}
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int obj = 0;
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if (cheat.size() == 2)
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{
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