diff --git a/lib/bonuses/BonusEnum.h b/lib/bonuses/BonusEnum.h index 6b906338b..837e0005e 100644 --- a/lib/bonuses/BonusEnum.h +++ b/lib/bonuses/BonusEnum.h @@ -20,8 +20,6 @@ class JsonNode; BONUS_NAME(MOVEMENT) /*Subtype is 1 - land, 0 - sea*/ \ BONUS_NAME(MORALE) \ BONUS_NAME(LUCK) \ - BONUS_NAME(MAX_MORALE) /*cheat bonus*/ \ - BONUS_NAME(MAX_LUCK) /*cheat bonus*/ \ BONUS_NAME(PRIMARY_SKILL) /*uses subtype to pick skill; additional info if set: 1 - only melee, 2 - only distance*/ \ BONUS_NAME(SIGHT_RADIUS) \ BONUS_NAME(MANA_REGENERATION) /*points per turn*/ \ @@ -172,7 +170,9 @@ class JsonNode; BONUS_NAME(MAX_LEARNABLE_SPELL_LEVEL) /*This can work as wisdom before. val = max learnable spell level*/\ BONUS_NAME(SPELL_SCHOOL_IMMUNITY) /*This bonus will work as spell school immunity for all spells, subtype - spell school: 0 - air, 1 - fire, 2 - water, 3 - earth. Any is not handled for reducing overlap from LEVEL_SPELL_IMMUNITY*/\ BONUS_NAME(NEGATIVE_EFFECTS_IMMUNITY) /*This bonus will work as spell school immunity for negative effects from spells of school, subtype - spell school: -1 - any, 0 - air, 1 - fire, 2 - water, 3 - earth*/\ - BONUS_NAME(TERRAIN_NATIVE) + BONUS_NAME(TERRAIN_NATIVE) \ + BONUS_NAME(MAX_MORALE) /*cheat bonus*/ \ + BONUS_NAME(MAX_LUCK) /*cheat bonus*/ \ /* end of list */