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Various fixes for quick combat.
Replaced several boost::bind usages with lambdas.
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@ -119,8 +119,8 @@ public:
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std::map<PlayerColor, shared_ptr<CGameInterface>> playerint;
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std::map<PlayerColor, shared_ptr<CBattleGameInterface>> battleints;
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std::map<PlayerColor,std::vector<shared_ptr<CGameInterface>>> additionalPlayerInts;
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std::map<PlayerColor,std::vector<shared_ptr<CBattleGameInterface>>> additionalBattleInts;
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std::map<PlayerColor,std::vector<shared_ptr<IGameEventsReceiver>>> additionalPlayerInts;
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std::map<PlayerColor,std::vector<shared_ptr<IBattleEventsReceiver>>> additionalBattleInts;
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bool hotSeat;
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CConnection *serv;
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