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Merge pull request #1434 from vcmi/sdl-2-finger-touch
Handle 2 fingers gesture as rclick via SDL
This commit is contained in:
@@ -206,6 +206,21 @@ void CGuiHandler::handleEvents()
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}
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}
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void convertTouch(SDL_Event * current)
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{
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int rLogicalWidth, rLogicalHeight;
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SDL_RenderGetLogicalSize(mainRenderer, &rLogicalWidth, &rLogicalHeight);
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int adjustedMouseY = (int)(current->tfinger.y * rLogicalHeight);
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int adjustedMouseX = (int)(current->tfinger.x * rLogicalWidth);
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current->button.x = adjustedMouseX;
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current->motion.x = adjustedMouseX;
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current->button.y = adjustedMouseY;
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current->motion.y = adjustedMouseY;
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}
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void CGuiHandler::handleCurrentEvent()
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{
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if(current->type == SDL_KEYDOWN || current->type == SDL_KEYUP)
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@@ -338,22 +353,52 @@ void CGuiHandler::handleCurrentEvent()
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it->textEdited(current->edit);
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}
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}
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//todo: muiltitouch
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else if(current->type == SDL_MOUSEBUTTONUP)
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{
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switch(current->button.button)
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if(!multifinger)
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{
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case SDL_BUTTON_LEFT:
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handleMouseButtonClick(lclickable, EIntObjMouseBtnType::LEFT, false);
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break;
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case SDL_BUTTON_RIGHT:
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handleMouseButtonClick(rclickable, EIntObjMouseBtnType::RIGHT, false);
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break;
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case SDL_BUTTON_MIDDLE:
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handleMouseButtonClick(mclickable, EIntObjMouseBtnType::MIDDLE, false);
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break;
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switch(current->button.button)
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{
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case SDL_BUTTON_LEFT:
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handleMouseButtonClick(lclickable, EIntObjMouseBtnType::LEFT, false);
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break;
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case SDL_BUTTON_RIGHT:
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handleMouseButtonClick(rclickable, EIntObjMouseBtnType::RIGHT, false);
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break;
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case SDL_BUTTON_MIDDLE:
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handleMouseButtonClick(mclickable, EIntObjMouseBtnType::MIDDLE, false);
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break;
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}
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}
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}
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#ifndef VCMI_IOS
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else if(current->type == SDL_FINGERDOWN)
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{
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auto fingerCount = SDL_GetNumTouchFingers(current->tfinger.touchId);
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multifinger = fingerCount > 1;
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if(fingerCount == 2)
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{
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convertTouch(current);
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handleMouseMotion();
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handleMouseButtonClick(rclickable, EIntObjMouseBtnType::RIGHT, true);
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}
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}
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else if(current->type == SDL_FINGERUP)
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{
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auto fingerCount = SDL_GetNumTouchFingers(current->tfinger.touchId);
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if(multifinger)
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{
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convertTouch(current);
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handleMouseMotion();
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handleMouseButtonClick(rclickable, EIntObjMouseBtnType::RIGHT, false);
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multifinger = fingerCount != 0;
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}
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}
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#endif //VCMI_IOS
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current = nullptr;
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} //event end
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@@ -481,7 +526,8 @@ void CGuiHandler::renderFrame()
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CGuiHandler::CGuiHandler()
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: lastClick(-500, -500),lastClickTime(0), defActionsDef(0), captureChildren(false)
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: lastClick(-500, -500),lastClickTime(0), defActionsDef(0), captureChildren(false),
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multifinger(false)
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{
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continueEventHandling = true;
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curInt = nullptr;
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@@ -101,6 +101,7 @@ public:
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Point lastClick;
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unsigned lastClickTime;
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bool multifinger;
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ui8 defActionsDef; //default auto actions
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bool captureChildren; //all newly created objects will get their parents from stack and will be added to parents children list
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@@ -180,7 +180,7 @@ void CTerrainRect::mouseMoved(const SDL_MouseMotionEvent & sEvent)
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void CTerrainRect::handleSwipeMove(const SDL_MouseMotionEvent & sEvent)
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{
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#if defined(VCMI_ANDROID) || defined(VCMI_IOS)
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if(sEvent.state == 0) // any "button" is enough on mobile
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if(sEvent.state == 0 || GH.multifinger) // any "button" is enough on mobile
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#else
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if((sEvent.state & SDL_BUTTON_MMASK) == 0) // swipe only works with middle mouse on other platforms
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#endif
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