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First working version
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@ -20,6 +20,7 @@
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#include "RmgMap.h"
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#include "Zone.h"
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#include "Functions.h"
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#include "PenroseTiling.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -524,7 +525,7 @@ void CZonePlacer::prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const
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std::vector<float> prescaler = { 0, 0 };
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for (int i = 0; i < 2; i++)
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prescaler[i] = std::sqrt((width * height) / (totalSize[i] * 3.14f));
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prescaler[i] = std::sqrt((width * height) / (totalSize[i] * PI_CONSTANT));
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mapSize = static_cast<float>(sqrt(width * height));
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for(const auto & zone : zones)
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{
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@ -802,6 +803,7 @@ void CZonePlacer::moveOneZone(TZoneMap& zones, TForceVector& totalForces, TDista
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float CZonePlacer::metric (const int3 &A, const int3 &B) const
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{
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/*
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float dx = abs(A.x - B.x) * scaleX;
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float dy = abs(A.y - B.y) * scaleY;
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@ -811,9 +813,14 @@ float CZonePlacer::metric (const int3 &A, const int3 &B) const
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3. Nonlinear mess for fuzzy edges
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*/
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/*
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return dx * dx + dy * dy +
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5 * std::sin(dx * dy / 10) +
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25 * std::sin (std::sqrt(A.x * B.x) * (A.y - B.y) / 100 * (scaleX * scaleY));
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*/
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return A.dist2dSQ(B);
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}
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void CZonePlacer::assignZones(CRandomGenerator * rand)
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@ -845,7 +852,13 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
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return lhs.second / lhs.first->getSize() < rhs.second / rhs.first->getSize();
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};
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auto moveZoneToCenterOfMass = [](const std::shared_ptr<Zone> & zone) -> void
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auto simpleCompareByDistance = [](const Dpair & lhs, const Dpair & rhs) -> bool
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{
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//bigger zones have smaller distance
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return lhs.second < rhs.second;
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};
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auto moveZoneToCenterOfMass = [width, height](const std::shared_ptr<Zone> & zone) -> void
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{
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int3 total(0, 0, 0);
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auto tiles = zone->area().getTiles();
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@ -855,17 +868,17 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
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}
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int size = static_cast<int>(tiles.size());
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assert(size);
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zone->setPos(int3(total.x / size, total.y / size, total.z / size));
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auto newPos = int3(total.x / size, total.y / size, total.z / size);
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zone->setPos(newPos);
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zone->setCenter(float3(float(newPos.x) / width, float(newPos.y) / height, newPos.z));
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};
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int levels = map.levels();
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/*
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1. Create Voronoi diagram
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2. find current center of mass for each zone. Move zone to that center to balance zones sizes
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*/
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// Find current center of mass for each zone. Move zone to that center to balance zones sizes
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int3 pos;
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for(pos.z = 0; pos.z < levels; pos.z++)
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{
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for(pos.x = 0; pos.x < width; pos.x++)
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@ -890,14 +903,41 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
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if(zone.second->area().empty())
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throw rmgException("Empty zone is generated, probably RMG template is inappropriate for map size");
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// FIXME: Is 2. correct and doesn't break balance?
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moveZoneToCenterOfMass(zone.second);
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}
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//assign actual tiles to each zone using nonlinear norm for fine edges
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for(const auto & zone : zones)
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zone.second->clearTiles(); //now populate them again
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// Assign zones to closest Penrose vertex
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PenroseTiling penrose;
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auto vertices = penrose.generatePenroseTiling(zones.size(), rand);
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std::map<std::shared_ptr<Zone>, std::set<int3>> vertexMapping;
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for (const auto & vertex : vertices)
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{
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distances.clear();
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for(const auto & zone : zones)
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{
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distances.emplace_back(zone.second, zone.second->getCenter().dist2dSQ(float3(vertex.x(), vertex.y(), 0)));
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}
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auto closestZone = boost::min_element(distances, compareByDistance)->first;
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vertexMapping[closestZone].insert(int3(vertex.x() * width, vertex.y() * height, closestZone->getPos().z)); //Closest vertex belongs to zone
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}
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for (const auto & p : vertexMapping)
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{
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for (const auto vertex : p.second)
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{
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logGlobal->info("Zone %2d is assigned to vertex %s", p.first->getId(), vertex.toString());
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}
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logGlobal->info("Zone %2d has total of %d vertices", p.first->getId(), p.second.size());
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}
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//Assign actual tiles to each zone using nonlinear norm for fine edges
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for (pos.z = 0; pos.z < levels; pos.z++)
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{
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for (pos.x = 0; pos.x < width; pos.x++)
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@ -905,22 +945,32 @@ void CZonePlacer::assignZones(CRandomGenerator * rand)
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for (pos.y = 0; pos.y < height; pos.y++)
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{
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distances.clear();
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for(const auto & zone : zones)
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for(const auto & zoneVertex : vertexMapping)
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{
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if (zone.second->getPos().z == pos.z)
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distances.emplace_back(zone.second, metric(pos, zone.second->getPos()));
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else
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distances.emplace_back(zone.second, std::numeric_limits<float>::max());
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// FIXME: Find closest vertex, not closest zone
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auto zone = zoneVertex.first;
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for (const auto & vertex : zoneVertex.second)
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{
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if (zone->getCenter().z == pos.z)
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distances.emplace_back(zone, metric(pos, vertex));
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else
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distances.emplace_back(zone, std::numeric_limits<float>::max());
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}
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}
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auto zone = boost::min_element(distances, compareByDistance)->first; //closest tile belongs to zone
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zone->area().add(pos);
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map.setZoneID(pos, zone->getId());
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auto closestZone = boost::min_element(distances, simpleCompareByDistance)->first; //closest tile belongs to zone
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closestZone->area().add(pos);
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map.setZoneID(pos, closestZone->getId());
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}
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}
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}
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//set position (town position) to center of mass of irregular zone
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for(const auto & zone : zones)
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{
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if(zone.second->area().empty())
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throw rmgException("Empty zone after Penrose tiling");
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moveZoneToCenterOfMass(zone.second);
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//TODO: similiar for islands
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