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vcmi: add obstacle animation helper functions
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eff41f66ed
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@ -60,6 +60,21 @@ bool CObstacleInstance::visibleForSide(ui8 side, bool hasNativeStack) const
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return true;
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}
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const std::string & CObstacleInstance::getAnimation() const
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{
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return getInfo().animation;
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}
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const std::string & CObstacleInstance::getAppearAnimation() const
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{
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return getInfo().appearAnimation;
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}
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const std::string & CObstacleInstance::getAppearSound() const
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{
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return getInfo().appearSound;
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}
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int CObstacleInstance::getAnimationYOffset(int imageHeight) const
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{
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int offset = imageHeight % 42;
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@ -219,6 +234,21 @@ void SpellCreatedObstacle::battleTurnPassed()
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turnsRemaining--;
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}
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const std::string & SpellCreatedObstacle::getAnimation() const
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{
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return animation;
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}
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const std::string & SpellCreatedObstacle::getAppearAnimation() const
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{
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return appearAnimation;
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}
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const std::string & SpellCreatedObstacle::getAppearSound() const
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{
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return appearSound;
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}
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int SpellCreatedObstacle::getAnimationYOffset(int imageHeight) const
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{
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int offset = imageHeight % 42;
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@ -48,6 +48,11 @@ struct DLL_LINKAGE CObstacleInstance
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virtual void battleTurnPassed(){};
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//Client helper functions, make it easier to render animations
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virtual const std::string & getAnimation() const;
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virtual const std::string & getAppearAnimation() const;
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virtual const std::string & getAppearSound() const;
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virtual int getAnimationYOffset(int imageHeight) const;
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void toInfo(ObstacleChanges & info, BattleChanges::EOperation operation = BattleChanges::EOperation::ADD);
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@ -99,6 +104,10 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
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void battleTurnPassed() override;
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//Client helper functions, make it easier to render animations
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const std::string & getAnimation() const override;
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const std::string & getAppearAnimation() const override;
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const std::string & getAppearSound() const override;
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int getAnimationYOffset(int imageHeight) const override;
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void fromInfo(const ObstacleChanges & info);
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