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Restores attacking and shooting sounds.
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@ -179,7 +179,6 @@ protected:
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int posShiftDueToDist;
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bool shooting;
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int group; //if shooting is true, print this animation group
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int sh; // temporary sound handler
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const CStack * attackedStack;
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const CStack * attackingStack;
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int attackingStackPosBeforeReturn; //for stacks with return_after_strike feature
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