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* hints for cregens
* moved battle loop to the activeStack
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1
CMT.cpp
1
CMT.cpp
@@ -251,6 +251,7 @@ void initGameState(CGameInfo * cgi)
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handleCPPObjS(&scripts,new CTownScript(csc));
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handleCPPObjS(&scripts,new CHeroScript(csc));
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handleCPPObjS(&scripts,new CMonsterS(csc));
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handleCPPObjS(&scripts,new CCreatureGen(csc));
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//created map
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/****************************LUA OBJECT SCRIPTS************************************************/
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