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fix path not updated after cheat
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@@ -498,6 +498,7 @@ void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
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if (makingTurn && hero->tempOwner == playerID)
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adventureInt->onHeroChanged(hero);
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invalidatePaths();
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GAME->interface()->localState->verifyPath(hero);
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}
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void CPlayerInterface::receivedResource()
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{
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