diff --git a/Mods/vcmi/config/vcmi/czech.json b/Mods/vcmi/config/vcmi/czech.json index fbe240eb8..cb2133ac2 100644 --- a/Mods/vcmi/config/vcmi/czech.json +++ b/Mods/vcmi/config/vcmi/czech.json @@ -29,16 +29,34 @@ "vcmi.capitalColors.5" : "Fialový", "vcmi.capitalColors.6" : "Tyrkysový", "vcmi.capitalColors.7" : "Růžový", + + "vcmi.heroOverview.startingArmy" : "Starting Units", + "vcmi.heroOverview.warMachine" : "War Machines", + "vcmi.heroOverview.secondarySkills" : "Secondary Skills", + "vcmi.heroOverview.spells" : "Spells", "vcmi.radialWheel.mergeSameUnit" : "Sloučit stejné jednotky", "vcmi.radialWheel.fillSingleUnit" : "Vyplnit jednou jednotkou", "vcmi.radialWheel.splitSingleUnit" : "Rozdělit jedinou jednotku", - "vcmi.radialWheel.splitUnitEqually" : "Rovnoměrně rozdělit jednotky", + "vcmi.radialWheel.splitUnitEqually" : "Rozdělit jednotky rovnoměrně", "vcmi.radialWheel.moveUnit" : "Přesunout jednotky do jiného oddílu", "vcmi.radialWheel.splitUnit" : "Rozdělit jednotku do jiné pozice", + "vcmi.radialWheel.heroGetArmy" : "Get army from other hero", + "vcmi.radialWheel.heroSwapArmy" : "Swap army with other hero", + "vcmi.radialWheel.heroExchange" : "Open hero exchange", + "vcmi.radialWheel.heroGetArtifacts" : "Get artifacts from other hero", + "vcmi.radialWheel.heroSwapArtifacts" : "Swap artifacts with other hero", + "vcmi.radialWheel.heroDismiss" : "Dismiss hero", + + "vcmi.radialWheel.moveTop" : "Move to top", + "vcmi.radialWheel.moveUp" : "Move up", + "vcmi.radialWheel.moveDown" : "Move down", + "vcmi.radialWheel.moveBottom" : "Move to bottom", + "vcmi.mainMenu.serverConnecting" : "Připojování...", "vcmi.mainMenu.serverAddressEnter" : "Zadejte adresu:", + "vcmi.mainMenu.serverConnectionFailed" : "Připojování selhalo", "vcmi.mainMenu.serverClosing" : "Zavírání...", "vcmi.mainMenu.hostTCP" : "Pořádat hru TCP/IP", "vcmi.mainMenu.joinTCP" : "Připojit se do hry TCP/IP", @@ -46,10 +64,18 @@ "vcmi.lobby.filepath" : "Název souboru", "vcmi.lobby.creationDate" : "Datum vytvoření", + "vcmi.lobby.scenarioName" : "Scenario name", + "vcmi.lobby.mapPreview" : "Náhled mapy", + "vcmi.lobby.noPreview" : "no preview", + "vcmi.lobby.noUnderground" : "no underground", "vcmi.server.errors.existingProcess" : "Již běží jiný server VCMI. Prosím, ukončete ho před startem nové hry.", "vcmi.server.errors.modsToEnable" : "{Následující modifikace jsou nutné pro načtení hry}", + "vcmi.server.errors.modsToDisable" : "{Následující modifikace musí být zakázány}", "vcmi.server.confirmReconnect" : "Chcete se připojit k poslední relaci?", + "vcmi.server.errors.modNoDependency" : "Nelze načíst modifikaci {'%s'}!\n Závisí na modifikaci {'%s'}, která není načtená!\n", + "vcmi.server.errors.modConflict" : "Nelze načíst modifikaci {'%s'}!\n Je v kolizi s načtenou modifikací {'%s'}!\n", + "vcmi.server.errors.unknownEntity" : "Nelze načíst uloženou pozici! Neznámá entita '%s' nalezena v uložené pozici! Uložná pozice nemusí být kompatibilní s aktuálně načtenými verzemi modifikací!", "vcmi.settingsMainWindow.generalTab.hover" : "Obecné", "vcmi.settingsMainWindow.generalTab.help" : "Přepne na kartu obecných nastavení, která obsahuje nastavení související s obecným chováním klienta hry", @@ -84,6 +110,10 @@ "vcmi.systemOptions.framerateButton.help" : "{Zobrazit FPS}\n\nPřepne viditelnost počitadla snímků za sekundu v rohu obrazovky hry", "vcmi.systemOptions.hapticFeedbackButton.hover" : "Vibrace", "vcmi.systemOptions.hapticFeedbackButton.help" : "{Vibrace}\n\nPřepnout stav vibrací při dotykovém ovládání", + "vcmi.systemOptions.enableUiEnhancementsButton.hover" : "Vylepšení rozhraní", + "vcmi.systemOptions.enableUiEnhancementsButton.help" : "{Vylepšení rozhraní}\n\nZapne různá vylepšení rozhraní, jako je tlačítko batohu atd. Zakažte pro zážitek klasické hry.", + "vcmi.systemOptions.enableLargeSpellbookButton.hover" : "Velká kniha kouzel", + "vcmi.systemOptions.enableLargeSpellbookButton.help" : "{Velká kniha kouzel}\n\nEnables larger spell book that fits more spells per page. Spell book page change animation does not work with this setting enabled.", "vcmi.adventureOptions.infoBarPick.hover" : "Zobrazit zprávy v panelu informací", "vcmi.adventureOptions.infoBarPick.help" : "{Zobrazit zprávy v panelu informací}\n\nKdyž bude možné, herní zprávy z návštěv míst na mapě budou zobrazeny v panelu informací místo ve zvláštním okně.", @@ -97,8 +127,8 @@ "vcmi.adventureOptions.borderScroll.help" : "{Posouvání okraji}\n\nPosouvat mapu světa, když je kurzor na okraji obrazovky. Může být zakázáno držením klávesy CTRL.", "vcmi.adventureOptions.infoBarCreatureManagement.hover" : "Info Panel Creature Management", //TODO "vcmi.adventureOptions.infoBarCreatureManagement.help" : "{Info Panel Creature Management}\n\nAllows rearranging creatures in info panel instead of cycling between default components", - "vcmi.adventureOptions.leftButtonDrag.hover" : "Left Click Drag Map", - "vcmi.adventureOptions.leftButtonDrag.help" : "{Left Click Drag Map}\n\nWhen enabled, moving mouse with left button pressed will drag adventure map view", + "vcmi.adventureOptions.leftButtonDrag.hover" : "Posouvání mapy levým kliknutím", + "vcmi.adventureOptions.leftButtonDrag.help" : "{Posouvání mapy levým kliknutím}\n\nPosouvání mapy tažením myši se stisknutým levým tlačítkem", "vcmi.adventureOptions.mapScrollSpeed1.hover": "", "vcmi.adventureOptions.mapScrollSpeed5.hover": "", "vcmi.adventureOptions.mapScrollSpeed6.hover": "", @@ -129,6 +159,8 @@ "vcmi.battleOptions.showStickyHeroInfoWindows.help": "{Zobrazit okno statistik hrdinů}\n\nTrvale zapne okno statistiky hrdinů, které ukazuje hlavní schopnosti a magickou energii.", "vcmi.battleOptions.skipBattleIntroMusic.hover": "Přeskočit úvodní hudbu", "vcmi.battleOptions.skipBattleIntroMusic.help": "{Přeskočit úvodní hudbu}\n\nPovolí akce při úvodní hudbě přehrávané při začátku každé bitvy.", + "vcmi.adventureMap.revisitObject.hover" : "Revisit Object", + "vcmi.adventureMap.revisitObject.help" : "{Revisit Object}\n\nIf a hero currently stands on a Map Object, he can revisit the location.", "vcmi.battleWindow.pressKeyToSkipIntro" : "Stiskněte jakoukoliv klávesu pro okamžité zahájení bitvy", "vcmi.battleWindow.damageEstimation.melee" : "Zaútočit na %CREATURE (%DAMAGE).", @@ -144,6 +176,15 @@ "vcmi.battleResultsWindow.applyResultsLabel" : "Použít výsledek bitvy", + "vcmi.tutorialWindow.title" : "Touchscreen Introduction", + "vcmi.tutorialWindow.decription.RightClick" : "Touch and hold the element on which you want to right-click. Touch the free area to close.", + "vcmi.tutorialWindow.decription.MapPanning" : "Touch and drag with one finger to move the map.", + "vcmi.tutorialWindow.decription.MapZooming" : "Pinch with two fingers to change the map zoom.", + "vcmi.tutorialWindow.decription.RadialWheel" : "Swiping opens radial wheel for various actions, such as creature/hero management and town ordering.", + "vcmi.tutorialWindow.decription.BattleDirection" : "To attack from a particular direction, swipe in the direction from which the attack is to be made.", + "vcmi.tutorialWindow.decription.BattleDirectionAbort" : "The attack direction gesture can be cancelled if the finger is far enough away.", + "vcmi.tutorialWindow.decription.AbortSpell" : "Touch and hold to cancel a spell.", + "vcmi.otherOptions.availableCreaturesAsDwellingLabel.hover" : "Zobrazit dostupné jednotky", "vcmi.otherOptions.availableCreaturesAsDwellingLabel.help" : "{Zobrazit dostupné jednotky}\n\nZobrazit počet jednotek dostupných ke koupení místo jejich týdenního přírůstku v přehledu města. (levý spodní okraj obrazovky města).", "vcmi.otherOptions.creatureGrowthAsDwellingLabel.hover" : "Zobrazit týdenní přírůstek jednotek", @@ -152,18 +193,18 @@ "vcmi.otherOptions.compactTownCreatureInfo.help": "{Kompaktní informace o jednotkách}\n\nZobrazit menší informace o jednotkách města v jeho přehledu (levý spodní okraj obrazovky města).", "vcmi.townHall.missingBase" : "Základní budova %s musí být postavena jako první", - "vcmi.townHall.noCreaturesToRecruit" : "Žádné jednotky k vycvičení!", //TODO - "vcmi.townHall.greetingManaVortex" : "As you near the %s your body is filled with new energy. You have doubled your normal spell points.", - "vcmi.townHall.greetingKnowledge" : "You study the glyphs on the %s and gain insight into the workings of various magics (+1 Knowledge).", + "vcmi.townHall.noCreaturesToRecruit" : "Žádné jednotky k vycvičení!", + "vcmi.townHall.greetingManaVortex" : "Při pobytu u místa %s se vaše tělo naplnilo novou energií. Máte dvojnásobné množství maximální magické energie.", + "vcmi.townHall.greetingKnowledge" : "Studujete glyfy na the %s a porozumíte fungování různých magií (+1 Znalosti).", "vcmi.townHall.greetingSpellPower" : "%s vás učí nové cesty zaměření vaší magické síly (+1 Síla kouzel).", "vcmi.townHall.greetingExperience" : "Návštěva %s vás naučila spoustu nových dovedností (+1000 zkušeností).", - "vcmi.townHall.greetingAttack" : "Čas strávený poblíž místa zvaného %s allows you to learn more effective combat skills (+1 Attack Skill).", - "vcmi.townHall.greetingDefence" : "Spending time in the %s, the experienced warriors therein teach you additional defensive skills (+1 Defense).", - "vcmi.townHall.hasNotProduced" : "%s zatím nic nevyrobil.", - "vcmi.townHall.hasProduced" : "%s vyrobil %d %s tento týden.", + "vcmi.townHall.greetingAttack" : "Čas strávený poblíž místa zvaného %s vám dovolil se naučit efektivnější bojové dovednosti (+1 Útočná síla).", + "vcmi.townHall.greetingDefence" : "Trávíte čas na místě zvaném %s, zkušení bojovníci vás u toho naučili nové metody obrany (+1 Obranná síla).", + "vcmi.townHall.hasNotProduced" : "%s - zatím nic nevyrobeno.", + "vcmi.townHall.hasProduced" : "%s - vyrobeno %d %s tento týden.", "vcmi.townHall.greetingCustomBonus" : "%s vám dává +%d %s%s", "vcmi.townHall.greetingCustomUntil" : " do další bitvy.", - "vcmi.townHall.greetingInTownMagicWell" : "%s obnovil na maximum vaši magickou energii.", + "vcmi.townHall.greetingInTownMagicWell" : "%s - obnoveno na maximum vaši magickou energii.", "vcmi.logicalExpressions.anyOf" : "Něco z následujících:", "vcmi.logicalExpressions.allOf" : "Všechny následující:", @@ -183,8 +224,8 @@ "vcmi.creatureWindow.returnArtifact.hover" : "Vrátit artefakt", "vcmi.creatureWindow.returnArtifact.help" : "Klikněte na toto tlačítko pro navrácení artefaktů do hrdinova batohu", - "vcmi.questLog.hideComplete.hover" : "Hide complete quests", - "vcmi.questLog.hideComplete.help" : "Hide all completed quests", + "vcmi.questLog.hideComplete.hover" : "Skrýt dokončené úkoly", + "vcmi.questLog.hideComplete.help" : "Skrýt všechny dokončené úkoly", "vcmi.randomMapTab.widgets.randomTemplate" : "(Random)", "vcmi.randomMapTab.widgets.templateLabel" : "Šablona", @@ -192,9 +233,67 @@ "vcmi.randomMapTab.widgets.teamAlignmentsLabel" : "Team Alignments", "vcmi.randomMapTab.widgets.roadTypesLabel" : "Druhy cest", - "vcmi.optionsTab.widgets.labelTimer" : "Časovač", - "vcmi.optionsTab.widgets.timerModeSwitch.classic" : "Klasický časovač", - "vcmi.optionsTab.widgets.timerModeSwitch.chess" : "Šachový časovač", + "vcmi.optionsTab.turnOptions.hover" : "Turn Options", + "vcmi.optionsTab.turnOptions.help" : "Select turn timer and simultaneous turns options", + "vcmi.optionsTab.selectPreset" : "Preset", + + "vcmi.optionsTab.chessFieldBase.hover" : "Base timer", + "vcmi.optionsTab.chessFieldTurn.hover" : "Turn timer", + "vcmi.optionsTab.chessFieldBattle.hover" : "Battle timer", + "vcmi.optionsTab.chessFieldUnit.hover" : "Unit timer", + "vcmi.optionsTab.chessFieldBase.help" : "Used when {Turn Timer} reaches 0. Set once at game start. On reaching zero, ends current turn. Any ongoing combat with end with a loss.", + "vcmi.optionsTab.chessFieldTurnAccumulate.help" : "Used out of combat or when {Battle Timer} runs out. Reset each turn. Leftover added to {Base Timer} at turn's end.", + "vcmi.optionsTab.chessFieldTurnDiscard.help" : "Used out of combat or when {Battle Timer} runs out. Reset each turn. Any unspent time is lost", + "vcmi.optionsTab.chessFieldBattle.help" : "Used in battles with AI or in pvp combat when {Unit Timer} runs out. Reset at start of each combat.", + "vcmi.optionsTab.chessFieldUnitAccumulate.help" : "Used when selecting unit action in pvp combat. Leftover added to {Battle Timer} at end of unit turn.", + "vcmi.optionsTab.chessFieldUnitDiscard.help" : "Used when selecting unit action in pvp combat. Reset at start of each unit's turn. Any unspent time is lost", + + "vcmi.optionsTab.accumulate" : "Accumulate", + + "vcmi.optionsTab.simturnsTitle" : "Simultaneous turns", + "vcmi.optionsTab.simturnsMin.hover" : "At least for", + "vcmi.optionsTab.simturnsMax.hover" : "At most for", + "vcmi.optionsTab.simturnsAI.hover" : "(Experimental) Simultaneous AI Turns", + "vcmi.optionsTab.simturnsMin.help" : "Play simultaneously for specified number of days. Contacts between players during this period are blocked", + "vcmi.optionsTab.simturnsMax.help" : "Play simultaneously for specified number of days or until contact with another player", + "vcmi.optionsTab.simturnsAI.help" : "{Simultaneous AI Turns}\nExperimental option. Allows AI players to act at the same time as human player when simultaneous turns are enabled.", + + "vcmi.optionsTab.turnTime.select" : "Select turn timer preset", + "vcmi.optionsTab.turnTime.unlimited" : "Unlimited turn time", + "vcmi.optionsTab.turnTime.classic.1" : "Classic timer: 1 minute", + "vcmi.optionsTab.turnTime.classic.2" : "Classic timer: 2 minutes", + "vcmi.optionsTab.turnTime.classic.5" : "Classic timer: 5 minutes", + "vcmi.optionsTab.turnTime.classic.10" : "Classic timer: 10 minutes", + "vcmi.optionsTab.turnTime.classic.20" : "Classic timer: 20 minutes", + "vcmi.optionsTab.turnTime.classic.30" : "Classic timer: 30 minutes", + "vcmi.optionsTab.turnTime.chess.20" : "Chess: 20:00 + 10:00 + 02:00 + 00:00", + "vcmi.optionsTab.turnTime.chess.16" : "Chess: 16:00 + 08:00 + 01:30 + 00:00", + "vcmi.optionsTab.turnTime.chess.8" : "Chess: 08:00 + 04:00 + 01:00 + 00:00", + "vcmi.optionsTab.turnTime.chess.4" : "Chess: 04:00 + 02:00 + 00:30 + 00:00", + "vcmi.optionsTab.turnTime.chess.2" : "Chess: 02:00 + 01:00 + 00:15 + 00:00", + "vcmi.optionsTab.turnTime.chess.1" : "Chess: 01:00 + 01:00 + 00:00 + 00:00", + + "vcmi.optionsTab.simturns.select" : "Select simultaneous turns preset", + "vcmi.optionsTab.simturns.none" : "No simultaneous turns", + "vcmi.optionsTab.simturns.tillContactMax" : "Simturns: Until contact", + "vcmi.optionsTab.simturns.tillContact1" : "Simturns: 1 week, break on contact", + "vcmi.optionsTab.simturns.tillContact2" : "Simturns: 2 weeks, break on contact", + "vcmi.optionsTab.simturns.tillContact4" : "Simturns: 1 month, break on contact", + "vcmi.optionsTab.simturns.blocked1" : "Simturns: 1 week, contacts blocked", + "vcmi.optionsTab.simturns.blocked2" : "Simturns: 2 weeks, contacts blocked", + "vcmi.optionsTab.simturns.blocked4" : "Simturns: 1 month, contacts blocked", + + // Translation note: translate strings below using form that is correct for "0 days", "1 day" and "2 days" in your language + // Using this information, VCMI will automatically select correct plural form for every possible amount + "vcmi.optionsTab.simturns.days.0" : " %d days", + "vcmi.optionsTab.simturns.days.1" : " %d day", + "vcmi.optionsTab.simturns.days.2" : " %d days", + "vcmi.optionsTab.simturns.weeks.0" : " %d weeks", + "vcmi.optionsTab.simturns.weeks.1" : " %d week", + "vcmi.optionsTab.simturns.weeks.2" : " %d weeks", + "vcmi.optionsTab.simturns.months.0" : " %d months", + "vcmi.optionsTab.simturns.months.1" : " %d month", + "vcmi.optionsTab.simturns.months.2" : " %d months", // Custom victory conditions for H3 campaigns and HotA maps "vcmi.map.victoryCondition.daysPassed.toOthers" : "Nepřítel zvládl přežít do této chvíle. Vítězství je jeho!", @@ -207,32 +306,32 @@ // few strings from WoG used by vcmi "vcmi.stackExperience.description" : "» S t a c k E x p e r i e n c e D e t a i l s «\n\nCreature Type ................... : %s\nExperience Rank ................. : %s (%i)\nExperience Points ............... : %i\nExperience Points to Next Rank .. : %i\nMaximum Experience per Battle ... : %i%% (%i)\nNumber of Creatures in stack .... : %i\nMaximum New Recruits\n without losing current Rank .... : %i\nExperience Multiplier ........... : %.2f\nUpgrade Multiplier .............. : %.2f\nExperience after Rank 10 ........ : %i\nMaximum New Recruits to remain at\n Rank 10 if at Maximum Experience : %i", - "vcmi.stackExperience.rank.0" : "Basic", - "vcmi.stackExperience.rank.1" : "Novice", - "vcmi.stackExperience.rank.2" : "Trained", - "vcmi.stackExperience.rank.3" : "Skilled", - "vcmi.stackExperience.rank.4" : "Proven", - "vcmi.stackExperience.rank.5" : "Veteran", + "vcmi.stackExperience.rank.0" : "Začátečník", + "vcmi.stackExperience.rank.1" : "Učeň", + "vcmi.stackExperience.rank.2" : "Trénovaný", + "vcmi.stackExperience.rank.3" : "Zručný", + "vcmi.stackExperience.rank.4" : "Prověřený", + "vcmi.stackExperience.rank.5" : "Veterán", "vcmi.stackExperience.rank.6" : "Adept", "vcmi.stackExperience.rank.7" : "Expert", - "vcmi.stackExperience.rank.8" : "Elite", + "vcmi.stackExperience.rank.8" : "Elitní", "vcmi.stackExperience.rank.9" : "Master", - "vcmi.stackExperience.rank.10" : "Ace", + "vcmi.stackExperience.rank.10" : "Eso", "core.bonus.ADDITIONAL_ATTACK.name": "Dvojitý úder", "core.bonus.ADDITIONAL_ATTACK.description": "Útočí dvakrát", - "core.bonus.ADDITIONAL_RETALIATION.name": "Additional retaliations", - "core.bonus.ADDITIONAL_RETALIATION.description": "May retaliate ${val} extra times", + "core.bonus.ADDITIONAL_RETALIATION.name": "Další odveta", + "core.bonus.ADDITIONAL_RETALIATION.description": "Může zaútočit zpět navíc ${val}x", "core.bonus.AIR_IMMUNITY.name": "Vzdušná odolnost", - "core.bonus.AIR_IMMUNITY.description": "Immune to all spells from the school of Air magic", + "core.bonus.AIR_IMMUNITY.description": "Imunní všem kouzlům školy vzdušné magie", "core.bonus.ATTACKS_ALL_ADJACENT.name": "Útok okolo", "core.bonus.ATTACKS_ALL_ADJACENT.description": "Útočí na všechny sousední jednotky", - "core.bonus.BLOCKS_RETALIATION.name": "No retaliation", - "core.bonus.BLOCKS_RETALIATION.description": "Enemy cannot retaliate", - "core.bonus.BLOCKS_RANGED_RETALIATION.name": "No ranged retaliation", - "core.bonus.BLOCKS_RANGED_RETALIATION.description": "Enemy cannot retaliate by using a ranged attack", + "core.bonus.BLOCKS_RETALIATION.name": "Žádná odplata", + "core.bonus.BLOCKS_RETALIATION.description": "Nepřítel nemůže zaútočit zpět", + "core.bonus.BLOCKS_RANGED_RETALIATION.name": "Žádná odplata na dálku", + "core.bonus.BLOCKS_RANGED_RETALIATION.description": "Nepřítel nemůže zaútočit zpět útokem na dálku", "core.bonus.CATAPULT.name": "Katapult", - "core.bonus.CATAPULT.description": "Attacks siege walls", + "core.bonus.CATAPULT.description": "Útočí na ochranné hradby", "core.bonus.CHANGES_SPELL_COST_FOR_ALLY.name": "Reduce Casting Cost (${val})", "core.bonus.CHANGES_SPELL_COST_FOR_ALLY.description": "Reduces the spellcasting cost for the hero by ${val}", "core.bonus.CHANGES_SPELL_COST_FOR_ENEMY.name": "Magic Damper (${val})", @@ -241,10 +340,10 @@ "core.bonus.CHARGE_IMMUNITY.description": "Immune to Cavalier's and Champion's Charge", "core.bonus.DARKNESS.name": "Darkness cover", "core.bonus.DARKNESS.description": "Creates a shroud of darkness with a ${val} radius", - "core.bonus.DEATH_STARE.name": "Death Stare (${val}%)", - "core.bonus.DEATH_STARE.description": "Has a ${val}% chance to kill a single creature", - "core.bonus.DEFENSIVE_STANCE.name": "Defense Bonus", - "core.bonus.DEFENSIVE_STANCE.description": "+${val} Defense when defending", + "core.bonus.DEATH_STARE.name": "Smrtící pohled (${val}%)", + "core.bonus.DEATH_STARE.description": "Má ${val}% šanci zabít jednu creature", + "core.bonus.DEFENSIVE_STANCE.name": "Obranný bonus", + "core.bonus.DEFENSIVE_STANCE.description": "+${val} obranné síly při obraně", "core.bonus.DESTRUCTION.name": "Destruction", "core.bonus.DESTRUCTION.description": "Has ${val}% chance to kill extra units after attack", "core.bonus.DOUBLE_DAMAGE_CHANCE.name": "Death Blow", @@ -252,7 +351,7 @@ "core.bonus.DRAGON_NATURE.name": "Drak", "core.bonus.DRAGON_NATURE.description": "Creature has a Dragon Nature", "core.bonus.EARTH_IMMUNITY.name": "Zemní odolnost", - "core.bonus.EARTH_IMMUNITY.description": "Immune to all spells from the school of Earth magic", + "core.bonus.EARTH_IMMUNITY.description": "Imunní všem kouzlům školy zemské magie", "core.bonus.ENCHANTER.name": "Enchanter", "core.bonus.ENCHANTER.description": "Can cast mass ${subtype.spell} every turn", "core.bonus.ENCHANTED.name": "Enchanted", @@ -260,12 +359,12 @@ "core.bonus.ENEMY_DEFENCE_REDUCTION.name": "Ignore Defense (${val}%)", "core.bonus.ENEMY_DEFENCE_REDUCTION.description": "When attacking, ${val}% of the defender's defense is ignored", "core.bonus.FIRE_IMMUNITY.name": "Ohnivá odolnost", - "core.bonus.FIRE_IMMUNITY.description": "Immune to all spells from the school of Fire magic", + "core.bonus.FIRE_IMMUNITY.description": "Imunní všem kouzlům školy ohnivé magie", "core.bonus.FIRE_SHIELD.name": "Ohnivý štít (${val}%)", "core.bonus.FIRE_SHIELD.description": "Reflects part of melee damage", - "core.bonus.FIRST_STRIKE.name": "First Strike", - "core.bonus.FIRST_STRIKE.description": "This creature retaliates before being attacked", - "core.bonus.FEAR.name": "Fear", + "core.bonus.FIRST_STRIKE.name": "První úder", + "core.bonus.FIRST_STRIKE.description": "Tato jednotka útočí zpět ještě než je na ni zaútočeno", + "core.bonus.FEAR.name": "Strach", "core.bonus.FEAR.description": "Causes Fear on an enemy stack", "core.bonus.FEARLESS.name": "Nebojácnost", "core.bonus.FEARLESS.description": "Odolnost proti strachu", @@ -317,48 +416,48 @@ "core.bonus.RANDOM_SPELLCASTER.description": "Can cast random spell", "core.bonus.RANGED_RETALIATION.name": "Ranged retaliation", "core.bonus.RANGED_RETALIATION.description": "Can perform ranged counterattack", - "core.bonus.RECEPTIVE.name": "Receptive", - "core.bonus.RECEPTIVE.description": "No Immunity to Friendly Spells", - "core.bonus.REBIRTH.name": "Rebirth (${val}%)", - "core.bonus.REBIRTH.description": "${val}% of stack will rise after death", - "core.bonus.RETURN_AFTER_STRIKE.name": "Attack and Return", - "core.bonus.RETURN_AFTER_STRIKE.description": "Returns after melee attack", - "core.bonus.SHOOTER.name": "Ranged", - "core.bonus.SHOOTER.description": "Creature can shoot", - "core.bonus.SHOOTS_ALL_ADJACENT.name": "Shoot all around", + "core.bonus.RECEPTIVE.name": "Přijímavý", + "core.bonus.RECEPTIVE.description": "Není imunní vůči přátelským kouzlům", + "core.bonus.REBIRTH.name": "Znovuzrození (${val}%)", + "core.bonus.REBIRTH.description": "${val}% oddílu se po smrti znovu narodí", + "core.bonus.RETURN_AFTER_STRIKE.name": "Útok a návrat", + "core.bonus.RETURN_AFTER_STRIKE.description": "Navrátí se po útoku na blízko", + "core.bonus.SHOOTER.name": "Střelec", + "core.bonus.SHOOTER.description": "Jednotka může střílet", + "core.bonus.SHOOTS_ALL_ADJACENT.name": "Střílí okolo", "core.bonus.SHOOTS_ALL_ADJACENT.description": "This creature's ranged attacks strike all targets in a small area", - "core.bonus.SOUL_STEAL.name": "Soul Steal", - "core.bonus.SOUL_STEAL.description": "Gains ${val} new creatures for each enemy killed", - "core.bonus.SPELLCASTER.name": "Spellcaster", - "core.bonus.SPELLCASTER.description": "Can cast ${subtype.spell}", - "core.bonus.SPELL_AFTER_ATTACK.name": "Cast After Attack", - "core.bonus.SPELL_AFTER_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} after it attacks", - "core.bonus.SPELL_BEFORE_ATTACK.name": "Cast Before Attack", - "core.bonus.SPELL_BEFORE_ATTACK.description": "Has a ${val}% chance to cast ${subtype.spell} before it attacks", - "core.bonus.SPELL_DAMAGE_REDUCTION.name": "Spell Resistance", - "core.bonus.SPELL_DAMAGE_REDUCTION.description": "Damage from spells reduced by ${val}%.", + "core.bonus.SOUL_STEAL.name": "Zloděj duší", + "core.bonus.SOUL_STEAL.description": "Získá ${val} nových jednotek za každého zabitého nepřítele", + "core.bonus.SPELLCASTER.name": "Kouzelník", + "core.bonus.SPELLCASTER.description": "Může seslat ${subtype.spell}", + "core.bonus.SPELL_AFTER_ATTACK.name": "Kouzlení po útoku", + "core.bonus.SPELL_AFTER_ATTACK.description": "Má ${val}% šanci seslat ${subtype.spell} po zaútočení", + "core.bonus.SPELL_BEFORE_ATTACK.name": "Kouzlení před útokem", + "core.bonus.SPELL_BEFORE_ATTACK.description": "Má ${val}% šanci seslat ${subtype.spell} před zaútočením", + "core.bonus.SPELL_DAMAGE_REDUCTION.name": "Magická odolnost", + "core.bonus.SPELL_DAMAGE_REDUCTION.description": "Zranění od kouzel sníženo o ${val}%.", "core.bonus.SPELL_IMMUNITY.name": "Odolnost vůči kouzlům", "core.bonus.SPELL_IMMUNITY.description": "Odolnost proti ${subtype.spell}", - "core.bonus.SPELL_LIKE_ATTACK.name": "Spell-like attack", - "core.bonus.SPELL_LIKE_ATTACK.description": "Attacks with ${subtype.spell}", - "core.bonus.SPELL_RESISTANCE_AURA.name": "Aura of Resistance", + "core.bonus.SPELL_LIKE_ATTACK.name": "Útok kouzlem", + "core.bonus.SPELL_LIKE_ATTACK.description": "Útočí kouzlem ${subtype.spell}", + "core.bonus.SPELL_RESISTANCE_AURA.name": "Aura odolnosti", "core.bonus.SPELL_RESISTANCE_AURA.description": "Nearby stacks get ${val}% magic resistance", - "core.bonus.SUMMON_GUARDIANS.name": "Summon guardians", - "core.bonus.SUMMON_GUARDIANS.description": "At the start of battle summons ${subtype.creature} (${val}%)", + "core.bonus.SUMMON_GUARDIANS.name": "Povolat strážce", + "core.bonus.SUMMON_GUARDIANS.description": "Na začátku bitvy povolá ${subtype.creature} (${val}%)", "core.bonus.SYNERGY_TARGET.name": "Synergizable", "core.bonus.SYNERGY_TARGET.description": "This creature is vulnerable to synergy effect", - "core.bonus.TWO_HEX_ATTACK_BREATH.name": "Breath", - "core.bonus.TWO_HEX_ATTACK_BREATH.description": "Breath Attack (2-hex range)", - "core.bonus.THREE_HEADED_ATTACK.name": "Three-headed attack", - "core.bonus.THREE_HEADED_ATTACK.description": "Attacks three adjacent units", - "core.bonus.TRANSMUTATION.name": "Transmutation", - "core.bonus.TRANSMUTATION.description": "${val}% chance to transform attacked unit to a different type", + "core.bonus.TWO_HEX_ATTACK_BREATH.name": "Dech", + "core.bonus.TWO_HEX_ATTACK_BREATH.description": "Dechový útok (dosah do dvou polí)", + "core.bonus.THREE_HEADED_ATTACK.name": "Tříhlavý útok", + "core.bonus.THREE_HEADED_ATTACK.description": "Útočí na tři sousední jednotky", + "core.bonus.TRANSMUTATION.name": "Transmutace", + "core.bonus.TRANSMUTATION.description": "${val}% šance na přeměnu útočené jednotky na jiný druh", "core.bonus.UNDEAD.name": "Nemrtvý", "core.bonus.UNDEAD.description": "Jednotka je nemrtvá", - "core.bonus.UNLIMITED_RETALIATIONS.name": "Unlimited retaliations", - "core.bonus.UNLIMITED_RETALIATIONS.description": "Can retaliate against an unlimited number of attacks", - "core.bonus.WATER_IMMUNITY.name": "Water immunity", - "core.bonus.WATER_IMMUNITY.description": "Immune to all spells from the school of Water magic", - "core.bonus.WIDE_BREATH.name": "Wide breath", - "core.bonus.WIDE_BREATH.description": "Wide breath attack (multiple hexes)" + "core.bonus.UNLIMITED_RETALIATIONS.name": "Neomezené odvety", + "core.bonus.UNLIMITED_RETALIATIONS.description": "Může se mstít za neomezený počet útoků", + "core.bonus.WATER_IMMUNITY.name": "Vodní odolnost", + "core.bonus.WATER_IMMUNITY.description": "Imunní všem kouzlům školy vodní magie", + "core.bonus.WIDE_BREATH.name": "Široký dech", + "core.bonus.WIDE_BREATH.description": "Útočí širokým dechem (více polí)" }