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Client: implement spectator mode via command-line options
If running with --spectate/-s CPlayerInterface will appear even without human players. Following command-line options also available: --spectate-ignore-hero --spectate-hero-speed=N --spectate-battle-speed=N --spectate-skip-battle --spectate-skip-battle-result Boolean options can also be changed in runtime via client console: set spectate-ignore-hero on / off Spectator mode also: - Work with --onlyAI option when starting game or loading saves. - Allow to use any cheat codes. - Give recon on towns and heroes.
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@ -296,6 +296,8 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
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{
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if(playerColor.isSpectator())
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playerColor = PlayerColor(1);
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std::vector<const IImage*> &box = piecesOfBox.at(playerColor.getNum());
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// Note: this code assumes that the corner dimensions are all the same.
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