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Client: implement spectator mode via command-line options

If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
This commit is contained in:
Arseniy Shestakov
2017-06-03 08:25:10 +03:00
parent d95c74941b
commit 18161d3688
24 changed files with 196 additions and 54 deletions

View File

@ -296,6 +296,8 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
{
if(playerColor.isSpectator())
playerColor = PlayerColor(1);
std::vector<const IImage*> &box = piecesOfBox.at(playerColor.getNum());
// Note: this code assumes that the corner dimensions are all the same.