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Client: implement spectator mode via command-line options

If running with --spectate/-s CPlayerInterface will appear even without human players.
Following command-line options also available:
 --spectate-ignore-hero
 --spectate-hero-speed=N
 --spectate-battle-speed=N
 --spectate-skip-battle
 --spectate-skip-battle-result
Boolean options can also be changed in runtime via client console:
 set spectate-ignore-hero on / off
Spectator mode also:
 - Work with --onlyAI option when starting game or loading saves.
 - Allow to use any cheat codes.
 - Give recon on towns and heroes.
This commit is contained in:
Arseniy Shestakov
2017-06-03 08:25:10 +03:00
parent d95c74941b
commit 18161d3688
24 changed files with 196 additions and 54 deletions

View File

@@ -148,7 +148,7 @@ public:
void newGame(CConnection *con, StartInfo *si); //con - connection to server
void loadNeutralBattleAI();
void installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color);
void installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, boost::optional<PlayerColor> color, bool battlecb = false);
void installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, boost::optional<PlayerColor> color, bool needCallback = true);
std::string aiNameForPlayer(const PlayerSettings &ps, bool battleAI); //empty means no AI -> human
std::string aiNameForPlayer(bool battleAI);