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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

button for more than 2 layers

This commit is contained in:
Laserlicht
2025-08-17 03:30:42 +02:00
parent 06dbe32c77
commit 182100dfd1
10 changed files with 164 additions and 7 deletions

View File

@@ -56,6 +56,8 @@ void AssetGenerator::initialize()
for(int i = 1; i < 9; i++)
imageFiles[ImagePath::builtin("CampaignHc" + std::to_string(i) + "Image.png")] = [this, i](){ return createChroniclesCampaignImages(i);};
animationFiles[AnimationPath::builtin("SPRITES/adventureLayersButton")] = createAdventureMapButton(ImagePath::builtin("adventureLayers.png"));
createPaletteShiftedSprites();
}
@@ -428,5 +430,108 @@ AssetGenerator::CanvasPtr AssetGenerator::createPaletteShiftedImage(const Animat
canvas.draw(img, Point((32 - img->dimensions().x) / 2, (32 - img->dimensions().y) / 2));
return image;
}
void meanImage(AssetGenerator::CanvasPtr dst, std::vector<Canvas> & images)
{
auto image = dst->getCanvas();
for(int x = 0; x < dst->width(); x++)
for(int y = 0; y < dst->height(); y++)
{
int sumR = 0;
int sumG = 0;
int sumB = 0;
int sumA = 0;
for(auto & img : images)
{
auto color = img.getPixel(Point(x, y));
sumR += color.r;
sumG += color.g;
sumB += color.b;
sumA += color.a;
}
int ct = images.size();
image.drawPoint(Point(x, y), ColorRGBA(sumR / ct, sumG / ct, sumB / ct, sumA / ct));
}
}
AssetGenerator::CanvasPtr AssetGenerator::createAdventureMapButtonClear(const PlayerColor & player) const
{
auto imageNames = { "iam002", "iam003", "iam004", "iam005", "iam006", "iam007", "iam008", "iam009", "iam010", "iam011" };
std::vector<Canvas> images;
CanvasPtr dst = nullptr;
for(auto & imageName : imageNames)
{
auto animation = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin(imageName), EImageBlitMode::COLORKEY);
animation->playerColored(player);
auto image = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
if(!dst)
dst = ENGINE->renderHandler().createImage(animation->getImage(2)->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(animation->getImage(2), Point(0, 0));
images.push_back(image->getCanvas());
}
meanImage(dst, images);
return dst;
}
AssetGenerator::AnimationLayoutMap AssetGenerator::createAdventureMapButton(const ImagePath & overlay)
{
std::shared_ptr<IImage> overlayImg = ENGINE->renderHandler().loadImage(ImageLocator(overlay, EImageBlitMode::OPAQUE));
auto overlayCanvasImg = ENGINE->renderHandler().createImage(overlayImg->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas overlayCanvas = overlayCanvasImg->getCanvas();
overlayCanvas.draw(overlayImg, Point(0, 0));
AnimationLayoutMap layout;
for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
{
auto clearButtonImg = createAdventureMapButtonClear(color);
for(int i = 0; i < 4; i++)
{
ImagePath spriteName = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + ".png");
ImagePath spriteNameColor = ImagePath::builtin(overlay.getOriginalName() + "Btn" + std::to_string(i) + "-" + color.toString() + ".png");
imageFiles[spriteNameColor] = [this, overlayCanvasImg, clearButtonImg, i](){
auto newImg = ENGINE->renderHandler().createImage(overlayCanvasImg->dimensions(), CanvasScalingPolicy::IGNORE);
auto canvas = newImg->getCanvas();
canvas.draw(clearButtonImg, Point(0, 0));
switch (i)
{
case 0:
canvas.draw(overlayCanvasImg, Point(0, 0));
return newImg;
case 1:
canvas.draw(clearButtonImg, Point(1, 1));
canvas.draw(overlayCanvasImg, Point(1, 1));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawLine(Point(0, 0), Point(0, newImg->height() - 1), ColorRGBA(0, 0, 0), ColorRGBA(0, 0, 0));
canvas.drawColorBlended(Rect(0, 0, newImg->width(), 4), ColorRGBA(0, 0, 0, 160));
canvas.drawColorBlended(Rect(0, 0, 4, newImg->height()), ColorRGBA(0, 0, 0, 160));
return newImg;
case 2:
canvas.drawTransparent(overlayCanvasImg->getCanvas(), Point(0, 0), 0.25);
return newImg;
default:
canvas.draw(overlayCanvasImg, Point(0, 0));
canvas.drawLine(Point(0, 0), Point(newImg->width() - 1, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, 0), Point(newImg->width() - 1, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(newImg->width() - 1, newImg->height() - 1), Point(0, newImg->height() - 1), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
canvas.drawLine(Point(0, newImg->height() - 1), Point(0, 0), ColorRGBA(255, 255, 255), ColorRGBA(255, 255, 255));
return newImg;
}
};
if(color == PlayerColor(0))
{
layout[0].push_back(ImageLocator(spriteName, EImageBlitMode::SIMPLE));
imageFiles[spriteName] = imageFiles[spriteNameColor];
}
}
}
return layout;
}