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@@ -289,12 +289,9 @@ bool CSpell::isImmuneBy(const IBonusBearer* obj) const
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auto battleTestElementalImmunity = [&,this](Bonus::BonusType element) -> bool
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{
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if (isPositive())
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{
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if (obj->hasBonusOfType(element, 0)) //must be immune to all spells
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if (obj->hasBonusOfType(element, 0)) //always resist if immune to all spells altogether
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return true;
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}
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else //negative or indifferent
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else if (!isPositive()) //negative or indifferent
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{
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if ((isDamageSpell() && obj->hasBonusOfType(element, 2)) || obj->hasBonusOfType(element, 1))
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return true;
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