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code review
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@@ -57,11 +57,11 @@ private:
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IGameEngineUser *engineUser = nullptr;
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int maxInfoBoxTextWidth = 0;
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int maxPerformanceOverlayTextWidth = 0;
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void updateFrame();
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void handleEvents(); //takes events from queue and calls interested objects
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void drawInfoBox(); // draws box with additional infos (e.g. fps)
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void drawPerformanceOverlay(); // draws box with additional infos (e.g. fps)
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public:
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std::mutex interfaceMutex;
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