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Customize colors and teams

This commit is contained in:
nordsoft
2023-04-21 03:17:13 +04:00
committed by Nordsoft91
parent bd1105e2b7
commit 1899dd97c7
4 changed files with 109 additions and 58 deletions

View File

@@ -24,11 +24,11 @@ PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
int players = 0;
const int minAllowedPlayers = 1;
for(auto & p : controller.map()->players)
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
if(p.canAnyonePlay())
if(controller.map()->players[i].canAnyonePlay())
{
paramWidgets.push_back(new PlayerParams(controller, players));
paramWidgets.push_back(new PlayerParams(controller, i));
ui->playersLayout->addWidget(paramWidgets.back());
++players;
}
@@ -51,22 +51,29 @@ void PlayerSettings::on_playersCount_currentIndexChanged(int index)
{
const auto selectedPlayerCount = index + 1;
assert(selectedPlayerCount <= controller.map()->players.size());
std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
for(int i = 0; i < selectedPlayerCount; ++i)
{
if(i < paramWidgets.size())
{
availableColors.erase(paramWidgets[i]->playerColor);
continue;
}
auto & p = controller.map()->players[i];
assert(!availableColors.empty());
auto plColor = *availableColors.begin();
auto & p = controller.map()->players[plColor];
p.canComputerPlay = true;
paramWidgets.push_back(new PlayerParams(controller, i));
paramWidgets.push_back(new PlayerParams(controller, plColor));
availableColors.erase(plColor);
ui->playersLayout->addWidget(paramWidgets.back());
}
assert(!paramWidgets.empty());
for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
{
auto & p = controller.map()->players[i];
auto & p = controller.map()->players[paramWidgets[i]->playerColor];
p.canComputerPlay = false;
p.canHumanPlay = false;
ui->playersLayout->removeWidget(paramWidgets[i]);