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Distribute limited objects evenly in zones with matching terrain
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@@ -21,6 +21,7 @@
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#include "TreasurePlacer.h"
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#include "ConnectionsPlacer.h"
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#include "TownPlacer.h"
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#include "ObjectDistributor.h"
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#include "WaterAdopter.h"
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#include "WaterProxy.h"
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#include "WaterRoutes.h"
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@@ -118,6 +119,7 @@ void RmgMap::addModificators()
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auto zone = z.second;
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zone->addModificator<ObjectManager>();
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zone->addModificator<ObjectDistributor>();
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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