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Distribute limited objects evenly in zones with matching terrain

This commit is contained in:
Tomasz Zieliński
2023-03-27 09:09:58 +02:00
parent a88e1dc1f6
commit 18a87d1ec0
9 changed files with 206 additions and 31 deletions

View File

@@ -21,6 +21,7 @@
#include "TreasurePlacer.h"
#include "ConnectionsPlacer.h"
#include "TownPlacer.h"
#include "ObjectDistributor.h"
#include "WaterAdopter.h"
#include "WaterProxy.h"
#include "WaterRoutes.h"
@@ -118,6 +119,7 @@ void RmgMap::addModificators()
auto zone = z.second;
zone->addModificator<ObjectManager>();
zone->addModificator<ObjectDistributor>();
zone->addModificator<TreasurePlacer>();
zone->addModificator<ObstaclePlacer>();
zone->addModificator<TerrainPainter>();