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Distribute limited objects evenly in zones with matching terrain
This commit is contained in:
parent
a88e1dc1f6
commit
18a87d1ec0
@ -101,6 +101,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/Zone.cpp
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${MAIN_LIB_DIR}/rmg/Functions.cpp
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${MAIN_LIB_DIR}/rmg/ObjectManager.cpp
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${MAIN_LIB_DIR}/rmg/ObjectDistributor.cpp
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${MAIN_LIB_DIR}/rmg/RoadPlacer.cpp
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${MAIN_LIB_DIR}/rmg/TreasurePlacer.cpp
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${MAIN_LIB_DIR}/rmg/RmgMap.cpp
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@ -338,6 +339,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/rmg/Zone.h
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${MAIN_LIB_DIR}/rmg/Functions.h
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${MAIN_LIB_DIR}/rmg/ObjectManager.h
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${MAIN_LIB_DIR}/rmg/ObjectDistributor.h
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${MAIN_LIB_DIR}/rmg/RoadPlacer.h
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${MAIN_LIB_DIR}/rmg/TreasurePlacer.h
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${MAIN_LIB_DIR}/rmg/RmgMap.h
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@ -508,7 +508,11 @@ void AObjectTypeHandler::init(const JsonNode & input)
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if (!input["rmg"].isNull())
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{
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rmgInfo.value = static_cast<ui32>(input["rmg"]["value"].Float());
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rmgInfo.mapLimit = loadJsonOrMax(input["rmg"]["mapLimit"]);
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const JsonNode & mapLimit = input["rmg"]["mapLimit"];
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if (!mapLimit.isNull())
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rmgInfo.mapLimit.reset(static_cast<ui32>(mapLimit.Float()));
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rmgInfo.zoneLimit = loadJsonOrMax(input["rmg"]["zoneLimit"]);
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rmgInfo.rarity = static_cast<ui32>(input["rmg"]["rarity"].Float());
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} // else block is not needed - set in constructor
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@ -43,7 +43,7 @@ struct DLL_LINKAGE RandomMapInfo
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ui32 value;
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/// How many of such objects can be placed on map, 0 = object can not be placed by RMG
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ui32 mapLimit;
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boost::optional<ui32> mapLimit;
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/// How many of such objects can be placed in one zone, 0 = unplaceable
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ui32 zoneLimit;
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@ -53,11 +53,12 @@ struct DLL_LINKAGE RandomMapInfo
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RandomMapInfo():
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value(0),
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mapLimit(0),
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zoneLimit(0),
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rarity(0)
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{}
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void setMapLimit(ui32 val) { mapLimit.reset(val); }
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & value;
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@ -276,11 +276,11 @@ void CMapGenerator::genZones()
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void CMapGenerator::createWaterTreasures()
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{
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if(!getZoneWater())
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if (!getZoneWater())
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return;
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//add treasures on water
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for(const auto & treasureInfo : getConfig().waterTreasure)
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for (const auto& treasureInfo : getConfig().waterTreasure)
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{
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getZoneWater()->addTreasureInfo(treasureInfo);
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}
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@ -296,7 +296,7 @@ void CMapGenerator::fillZones()
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//we need info about all town types to evaluate dwellings and pandoras with creatures properly
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//place main town in the middle
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Load::Progress::setupStepsTill(map->getZones().size(), 50);
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for(const auto & it : map->getZones())
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for (const auto& it : map->getZones())
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{
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it.second->initFreeTiles();
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it.second->initModificators();
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@ -305,7 +305,7 @@ void CMapGenerator::fillZones()
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Load::Progress::setupStepsTill(map->getZones().size(), 240);
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std::vector<std::shared_ptr<Zone>> treasureZones;
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for(const auto & it : map->getZones())
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for (const auto& it : map->getZones())
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{
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it.second->processModificators();
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@ -316,10 +316,10 @@ void CMapGenerator::fillZones()
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}
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//find place for Grail
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if(treasureZones.empty())
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if (treasureZones.empty())
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{
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for(const auto & it : map->getZones())
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if(it.second->getType() != ETemplateZoneType::WATER)
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for (const auto& it : map->getZones())
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if (it.second->getType() != ETemplateZoneType::WATER)
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treasureZones.push_back(it.second);
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}
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auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
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116
lib/rmg/ObjectDistributor.cpp
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116
lib/rmg/ObjectDistributor.cpp
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@ -0,0 +1,116 @@
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/*
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* ObjectDistributor.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "ObjectDistributor.h"
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#include "../VCMI_Lib.h"
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#include "RmgMap.h"
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#include "CMapGenerator.h"
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#include "TreasurePlacer.h"
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#include "TownPlacer.h"
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#include "TerrainPainter.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/MapObjects.h"
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#include "Functions.h"
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#include "RmgObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void ObjectDistributor::process()
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{
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//Firts call will add objects to ALL zones, once they were added skip it
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if (zone.getModificator<TreasurePlacer>()->getPossibleObjectsSize() == 0)
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{
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ObjectDistributor::distributeLimitedObjects();
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}
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}
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void ObjectDistributor::init()
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{
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DEPENDENCY(TownPlacer);
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DEPENDENCY(TerrainPainter);
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POSTFUNCTION(TreasurePlacer);
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}
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void ObjectDistributor::distributeLimitedObjects()
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{
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//FIXME: Must be called after TerrainPainter::process()
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ObjectInfo oi;
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auto zones = map.getZones();
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for (auto primaryID : VLC->objtypeh->knownObjects())
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{
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for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if (!handler->isStaticObject() && handler->getRMGInfo().value)
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{
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auto rmgInfo = handler->getRMGInfo();
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//Skip objects which don't have global per-map limit here
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if (rmgInfo.mapLimit)
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{
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//Count all zones where this object can be placed
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std::vector<std::shared_ptr<Zone>> matchingZones;
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//TODO: Are all terrains initialized at this point? Including water?
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for (const auto& it : zones)
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{
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if (!handler->getTemplates(it.second->getTerrainType()).empty())
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{
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matchingZones.push_back(it.second);
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}
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}
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//TODO: Also check if the object value is within zone max value
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size_t numZones = matchingZones.size();
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if (!numZones)
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continue;
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auto rmgInfo = handler->getRMGInfo();
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for (auto& zone : matchingZones)
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{
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auto temp = handler->getTemplates(zone->getTerrainType()).front();
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oi.generateObject = [temp]() -> CGObjectInstance *
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{
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return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
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};
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oi.value = rmgInfo.value;
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oi.probability = rmgInfo.rarity;
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oi.templ = temp;
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//Rounding up will make sure all possible objects are exhausted
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uint32_t mapLimit = rmgInfo.mapLimit.get();
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uint32_t maxPerZone = std::ceil(float(mapLimit) / numZones);
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//But not more than zone limit
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oi.maxPerZone = std::min(maxPerZone, rmgInfo.zoneLimit);
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numZones--;
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rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
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//Don't add objects with 0 count remaining
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if (oi.maxPerZone)
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{
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zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
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}
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}
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}
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}
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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32
lib/rmg/ObjectDistributor.h
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32
lib/rmg/ObjectDistributor.h
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@ -0,0 +1,32 @@
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/*
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* ObjectDistributor.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Zone.h"
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#include "RmgObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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class ObjectTemplate;
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class ObjectDistributor : public Modificator
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{
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void distributeLimitedObjects();
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public:
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MODIFICATOR(ObjectDistributor);
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void process() override;
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void init() override;
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};
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VCMI_LIB_NAMESPACE_END
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@ -21,6 +21,7 @@
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#include "TreasurePlacer.h"
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#include "ConnectionsPlacer.h"
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#include "TownPlacer.h"
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#include "ObjectDistributor.h"
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#include "WaterAdopter.h"
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#include "WaterProxy.h"
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#include "WaterRoutes.h"
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@ -118,6 +119,7 @@ void RmgMap::addModificators()
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auto zone = z.second;
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zone->addModificator<ObjectManager>();
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zone->addModificator<ObjectDistributor>();
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zone->addModificator<TreasurePlacer>();
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zone->addModificator<ObstaclePlacer>();
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zone->addModificator<TerrainPainter>();
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@ -46,6 +46,11 @@ void TreasurePlacer::setQuestArtZone(Zone * otherZone)
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questArtZone = otherZone;
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}
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void TreasurePlacer::addObjectToRandomPool(const ObjectInfo& oi)
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{
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possibleObjects.push_back(oi);
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}
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void TreasurePlacer::addAllPossibleObjects()
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{
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ObjectInfo oi;
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@ -59,6 +64,14 @@ void TreasurePlacer::addAllPossibleObjects()
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if(!handler->isStaticObject() && handler->getRMGInfo().value)
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{
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auto rmgInfo = handler->getRMGInfo();
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if (rmgInfo.mapLimit)
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{
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//Skip objects with per-map limit here
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continue;
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}
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//TODO: Also check if the object value is within zone max value
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for(const auto & temp : handler->getTemplates())
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{
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if(temp->canBePlacedAt(zone.getTerrainType()))
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@ -67,15 +80,12 @@ void TreasurePlacer::addAllPossibleObjects()
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{
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return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
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};
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auto rmgInfo = handler->getRMGInfo();
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oi.value = rmgInfo.value;
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oi.probability = rmgInfo.rarity;
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oi.templ = temp;
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oi.maxPerZone = rmgInfo.zoneLimit;
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vstd::amin(oi.maxPerZone, rmgInfo.mapLimit / numZones); //simple, but should distribute objects evenly on large maps
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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break; //Place only one template per zone
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}
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}
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}
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@ -116,7 +126,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.value = generator.getConfig().prisonValues[i];
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oi.probability = 30;
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oi.maxPerZone = generator.getPrisonsRemaning() / 5; //probably not perfect, but we can't generate more prisons than hereos.
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//all following objects are unlimited
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@ -172,7 +182,7 @@ void TreasurePlacer::addAllPossibleObjects()
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};
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oi.templ = tmplate;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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}
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}
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@ -201,7 +211,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
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oi.value = generator.getConfig().scrollValues[i];
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oi.probability = 30;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//pandora box with gold
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@ -217,7 +227,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierGold;
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oi.probability = 5;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//pandora box with experience
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@ -233,7 +243,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierExperience;
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oi.probability = 20;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//pandora box with creatures
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@ -286,7 +296,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = static_cast<ui32>((2 * (creature->AIValue) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->faction)) / map.getTotalZoneCount())) / 3);
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oi.probability = 3;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//Pandora with 12 spells of certain level
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@ -315,7 +325,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
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oi.probability = 2;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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//Pandora with 15 spells of certain school
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@ -344,7 +354,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = generator.getConfig().pandoraSpellSchool;
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oi.probability = 2;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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// Pandora box with 60 random spells
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@ -372,7 +382,7 @@ void TreasurePlacer::addAllPossibleObjects()
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = generator.getConfig().pandoraSpell60;
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oi.probability = 2;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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//seer huts with creatures or generic rewards
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@ -438,14 +448,14 @@ void TreasurePlacer::addAllPossibleObjects()
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generator.banQuestArt(artid);
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this->questArtZone->getModificator<TreasurePlacer>()->possibleObjects.push_back(generateArtInfo(artid));
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this->questArtZone->getModificator<TreasurePlacer>()->addObjectToRandomPool(generateArtInfo(artid));
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return obj;
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};
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oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
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oi.value = static_cast<ui32>(((2 * (creature->AIValue) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->faction)) / map.getTotalZoneCount())) - 4000) / 3);
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oi.probability = 3;
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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static int seerLevels = std::min(generator.getConfig().questValues.size(), generator.getConfig().questRewardValues.size());
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@ -474,12 +484,12 @@ void TreasurePlacer::addAllPossibleObjects()
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generator.banQuestArt(artid);
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this->questArtZone->getModificator<TreasurePlacer>()->possibleObjects.push_back(generateArtInfo(artid));
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this->questArtZone->getModificator<TreasurePlacer>()->addObjectToRandomPool(generateArtInfo(artid));
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return obj;
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};
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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oi.generateObject = [i, randomAppearance, this, generateArtInfo]() -> CGObjectInstance *
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{
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@ -497,16 +507,21 @@ void TreasurePlacer::addAllPossibleObjects()
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generator.banQuestArt(artid);
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this->questArtZone->getModificator<TreasurePlacer>()->possibleObjects.push_back(generateArtInfo(artid));
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this->questArtZone->getModificator<TreasurePlacer>()->addObjectToRandomPool(generateArtInfo(artid));
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return obj;
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};
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possibleObjects.push_back(oi);
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addObjectToRandomPool(oi);
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}
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}
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}
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size_t TreasurePlacer::getPossibleObjectsSize() const
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{
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return possibleObjects.size();
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}
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bool TreasurePlacer::isGuardNeededForTreasure(int value)
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{
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return zone.getType() != ETemplateZoneType::WATER && value > minGuardedValue;
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@ -45,8 +45,11 @@ public:
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void createTreasures(ObjectManager & manager);
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void setQuestArtZone(Zone * otherZone);
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void addObjectToRandomPool(const ObjectInfo& oi);
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void addAllPossibleObjects(); //add objects, including zone-specific, to possibleObjects
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size_t getPossibleObjectsSize() const;
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protected:
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bool isGuardNeededForTreasure(int value);
|
||||
|
||||
|
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Reference in New Issue
Block a user