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nullkiller2: Replace hasBuiltSomeTradeBuilding() with hasBuiltResourceMarketplace()
This commit is contained in:
@@ -645,7 +645,7 @@ bool Nullkiller::handleTrading()
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ObjectInstanceID marketId;
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ObjectInstanceID marketId;
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for (auto town : cb->getTownsInfo())
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for (auto town : cb->getTownsInfo())
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{
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{
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if (town->hasBuiltSomeTradeBuilding())
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if (town->hasBuiltResourceMarketplace())
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{
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{
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marketId = town->id;
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marketId = town->id;
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}
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}
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@@ -1578,7 +1578,7 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
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logAi->trace("Should make sure to build market-place instead of %s", task->toString());
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logAi->trace("Should make sure to build market-place instead of %s", task->toString());
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for (auto town : ai->cb->getTownsInfo())
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for (auto town : ai->cb->getTownsInfo())
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{
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{
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if (!town->hasBuiltSomeTradeBuilding())
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if (!town->hasBuiltResourceMarketplace())
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return 0;
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return 0;
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}
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}
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}
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}
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@@ -250,9 +250,7 @@ void Nullkiller::invalidatePathfinderData()
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void Nullkiller::updateState()
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void Nullkiller::updateState()
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{
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{
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#if NK2AI_TRACE_LEVEL >= 1
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logAi->info("PERFORMANCE: AI updateState started");
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logAi->info("PERFORMANCE: AI updateState started");
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#endif
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makingTurnInterruption.interruptionPoint();
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makingTurnInterruption.interruptionPoint();
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std::unique_lock lockGuard(aiStateMutex);
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std::unique_lock lockGuard(aiStateMutex);
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@@ -309,8 +307,7 @@ void Nullkiller::updateState()
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armyManager->update();
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armyManager->update();
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#if NK2AI_TRACE_LEVEL >= 1
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if(const auto timeElapsedMs = timeElapsed(start); timeElapsedMs > 999)
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if(const auto timeElapsedMs = timeElapsed(start); timeElapsedMs > 499)
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{
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{
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logAi->warn("PERFORMANCE: AI updateState took %ld ms", timeElapsedMs);
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logAi->warn("PERFORMANCE: AI updateState took %ld ms", timeElapsedMs);
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}
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}
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@@ -318,7 +315,6 @@ void Nullkiller::updateState()
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{
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{
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logAi->info("PERFORMANCE: AI updateState took %ld ms", timeElapsedMs);
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logAi->info("PERFORMANCE: AI updateState took %ld ms", timeElapsedMs);
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}
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}
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#endif
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}
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}
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bool Nullkiller::isHeroLocked(const CGHeroInstance * hero) const
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bool Nullkiller::isHeroLocked(const CGHeroInstance * hero) const
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@@ -382,14 +378,10 @@ void Nullkiller::makeTurn()
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decompose(tasks, sptr(ExplorationBehavior()), MAX_DEPTH);
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decompose(tasks, sptr(ExplorationBehavior()), MAX_DEPTH);
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TTaskVec selectedTasks;
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TTaskVec selectedTasks;
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#if NK2AI_TRACE_LEVEL >= 1
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int prioOfTask = 0;
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int prioOfTask = 0;
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#endif
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for (int prio = PriorityEvaluator::PriorityTier::INSTAKILL; prio <= PriorityEvaluator::PriorityTier::MAX_PRIORITY_TIER; ++prio)
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for (int prio = PriorityEvaluator::PriorityTier::INSTAKILL; prio <= PriorityEvaluator::PriorityTier::MAX_PRIORITY_TIER; ++prio)
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{
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{
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#if NK2AI_TRACE_LEVEL >= 1
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prioOfTask = prio;
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prioOfTask = prio;
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#endif
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selectedTasks = buildPlan(tasks, prio);
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selectedTasks = buildPlan(tasks, prio);
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if (!selectedTasks.empty() || settings->isUseFuzzy())
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if (!selectedTasks.empty() || settings->isUseFuzzy())
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break;
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break;
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@@ -1628,7 +1628,7 @@ float PriorityEvaluator::evaluate(Goals::TSubgoal task, int priorityTier)
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logAi->trace("Should make sure to build market-place instead of %s", task->toString());
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logAi->trace("Should make sure to build market-place instead of %s", task->toString());
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for (auto town : aiNk->cc->getTownsInfo())
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for (auto town : aiNk->cc->getTownsInfo())
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{
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{
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if (!town->hasBuiltSomeTradeBuilding())
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if (!town->hasBuiltResourceMarketplace())
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return 0;
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return 0;
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}
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}
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}
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}
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@@ -20,7 +20,7 @@ bool ResourceTrader::trade(BuildAnalyzer & buildAnalyzer, CCallback & cc, const
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// Are those used anywhere? To inspect.
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// Are those used anywhere? To inspect.
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for(const auto * const town : cc.getTownsInfo())
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for(const auto * const town : cc.getTownsInfo())
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{
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{
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if(town->hasBuiltSomeTradeBuilding())
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if(town->hasBuiltResourceMarketplace())
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{
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{
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marketId = town->id;
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marketId = town->id;
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break;
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break;
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@@ -651,7 +651,7 @@ BoatId CGTownInstance::getBoatType() const
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int CGTownInstance::getMarketEfficiency() const
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int CGTownInstance::getMarketEfficiency() const
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{
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{
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if(!hasBuiltSomeTradeBuilding())
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if(!hasBuiltResourceMarketplace())
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return 0;
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return 0;
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const PlayerState *p = cb->getPlayerState(tempOwner);
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const PlayerState *p = cb->getPlayerState(tempOwner);
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@@ -659,7 +659,7 @@ int CGTownInstance::getMarketEfficiency() const
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int marketCount = 0;
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int marketCount = 0;
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for(const CGTownInstance *t : p->getTowns())
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for(const CGTownInstance *t : p->getTowns())
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if(t->hasBuiltSomeTradeBuilding())
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if(t->hasBuiltResourceMarketplace())
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marketCount++;
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marketCount++;
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return marketCount;
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return marketCount;
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@@ -885,9 +885,10 @@ const CArmedInstance * CGTownInstance::getUpperArmy() const
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return this;
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return this;
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}
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}
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bool CGTownInstance::hasBuiltSomeTradeBuilding() const
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bool CGTownInstance::hasBuiltResourceMarketplace() const
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{
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{
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return availableModes().empty() ? false : true;
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const auto modes = availableModes();
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return std::find(modes.begin(), modes.end(), EMarketMode::RESOURCE_RESOURCE) != modes.end();
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}
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}
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bool CGTownInstance::hasBuilt(BuildingSubID::EBuildingSubID buildingID) const
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bool CGTownInstance::hasBuilt(BuildingSubID::EBuildingSubID buildingID) const
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@@ -160,7 +160,7 @@ public:
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GrowthInfo getGrowthInfo(int level) const;
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GrowthInfo getGrowthInfo(int level) const;
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bool hasFort() const;
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bool hasFort() const;
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bool hasCapitol() const;
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bool hasCapitol() const;
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bool hasBuiltSomeTradeBuilding() const;
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bool hasBuiltResourceMarketplace() const;
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//checks if special building with type buildingID is constructed
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//checks if special building with type buildingID is constructed
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bool hasBuilt(BuildingSubID::EBuildingSubID buildingID) const;
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bool hasBuilt(BuildingSubID::EBuildingSubID buildingID) const;
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//checks if building is constructed and town has same subID
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//checks if building is constructed and town has same subID
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