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get rid of CBattleInfoCallback::battleCanCastThisSpell
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@@ -1708,43 +1708,6 @@ std::vector<BattleHex> CBattleInfoCallback::getAttackableBattleHexes() const
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return attackableBattleHexes;
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}
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ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const
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{
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RETURN_IF_NOT_BATTLE(ESpellCastProblem::INVALID);
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if(caster == nullptr)
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{
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logGlobal->errorStream() << "CBattleInfoCallback::battleCanCastThisSpell: no spellcaster.";
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return ESpellCastProblem::INVALID;
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}
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ESpellCastProblem::ESpellCastProblem genProblem = battleCanCastSpell(caster, mode);
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if(genProblem != ESpellCastProblem::OK)
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return genProblem;
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switch(mode)
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{
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case ECastingMode::HERO_CASTING:
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{
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const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
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if(!castingHero)
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{
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logGlobal->error("battleCanCastThisSpell: invalid caster");
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return ESpellCastProblem::INVALID;
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}
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if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
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return ESpellCastProblem::NO_SPELLBOOK;
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if(!castingHero->canCastThisSpell(spell))
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return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
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if(castingHero->mana < battleGetSpellCost(spell, castingHero)) //not enough mana
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return ESpellCastProblem::NOT_ENOUGH_MANA;
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}
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break;
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}
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return spell->canBeCast(this, mode, caster);
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}
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ui32 CBattleInfoCallback::battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
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{
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RETURN_IF_NOT_BATTLE(-1);
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@@ -293,7 +293,6 @@ public:
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si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
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ui32 battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
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ESpellCastProblem::ESpellCastProblem battleCanCastSpell(const ISpellCaster * caster, ECastingMode::ECastingMode mode) const; //returns true if there are no general issues preventing from casting a spell
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ESpellCastProblem::ESpellCastProblem battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const; //checks if given player can cast given spell
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SpellID battleGetRandomStackSpell(CRandomGenerator & rand, const CStack * stack, ERandomSpell mode) const;
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SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const CStack * subject) const;
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@@ -157,6 +157,31 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
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ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
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{
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ESpellCastProblem::ESpellCastProblem genProblem = cb->battleCanCastSpell(caster, mode);
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if(genProblem != ESpellCastProblem::OK)
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return genProblem;
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switch(mode)
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{
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case ECastingMode::HERO_CASTING:
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{
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const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
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if(!castingHero)
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{
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logGlobal->debug("CSpell::canBeCast: invalid caster");
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return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
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}
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if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
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return ESpellCastProblem::NO_SPELLBOOK;
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if(!castingHero->canCastThisSpell(this))
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return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
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if(castingHero->mana < cb->battleGetSpellCost(this, castingHero)) //not enough mana
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return ESpellCastProblem::NOT_ENOUGH_MANA;
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}
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break;
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}
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if(!isCombatSpell())
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return ESpellCastProblem::ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL;
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@@ -383,7 +408,7 @@ void CSpell::getEffects(std::vector<Bonus> & lst, const int level) const
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ESpellCastProblem::ESpellCastProblem CSpell::canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const
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{
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ESpellCastProblem::ESpellCastProblem problem = cb->battleCanCastThisSpell(caster, this, mode);
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ESpellCastProblem::ESpellCastProblem problem = canBeCast(cb, mode, caster);
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if(problem != ESpellCastProblem::OK)
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return problem;
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@@ -89,7 +89,7 @@ void BattleSpellCastParameters::cast(const SpellCastEnvironment * env)
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bool BattleSpellCastParameters::castIfPossible(const SpellCastEnvironment * env)
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{
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if(ESpellCastProblem::OK == cb->battleCanCastThisSpell(caster, spell, mode))
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if(ESpellCastProblem::OK == spell->canBeCast(cb, mode, caster))
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{
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cast(env);
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return true;
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