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get rid of CBattleInfoCallback::battleCanCastThisSpell

This commit is contained in:
AlexVinS 2017-06-05 23:46:55 +03:00
parent 6c308956f9
commit 195e979a18
7 changed files with 30 additions and 44 deletions

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@ -194,8 +194,7 @@ void CBattleAI::attemptCastingSpell()
std::vector<const CSpell*> possibleSpells;
vstd::copy_if(VLC->spellh->objects, std::back_inserter(possibleSpells), [this, hero] (const CSpell *s) -> bool
{
auto problem = getCbc()->battleCanCastThisSpell(hero, s, ECastingMode::HERO_CASTING);
return problem == ESpellCastProblem::OK;
return s->canBeCast(getCbc().get(), ECastingMode::HERO_CASTING, hero) == ESpellCastProblem::OK;
});
LOGFL("I can cast %d spells.", possibleSpells.size());

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@ -549,7 +549,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
//we will cast a spell
if(mySpell->isCombatSpell() && owner->myInt->battleInt) //if battle window is open
{
ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(owner->myHero, mySpell, ECastingMode::HERO_CASTING);
ESpellCastProblem::ESpellCastProblem problem = mySpell->canBeCast(owner->myInt->cb.get(), ECastingMode::HERO_CASTING, owner->myHero);
switch (problem)
{
case ESpellCastProblem::OK:

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@ -1708,43 +1708,6 @@ std::vector<BattleHex> CBattleInfoCallback::getAttackableBattleHexes() const
return attackableBattleHexes;
}
ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const
{
RETURN_IF_NOT_BATTLE(ESpellCastProblem::INVALID);
if(caster == nullptr)
{
logGlobal->errorStream() << "CBattleInfoCallback::battleCanCastThisSpell: no spellcaster.";
return ESpellCastProblem::INVALID;
}
ESpellCastProblem::ESpellCastProblem genProblem = battleCanCastSpell(caster, mode);
if(genProblem != ESpellCastProblem::OK)
return genProblem;
switch(mode)
{
case ECastingMode::HERO_CASTING:
{
const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
if(!castingHero)
{
logGlobal->error("battleCanCastThisSpell: invalid caster");
return ESpellCastProblem::INVALID;
}
if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
return ESpellCastProblem::NO_SPELLBOOK;
if(!castingHero->canCastThisSpell(spell))
return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
if(castingHero->mana < battleGetSpellCost(spell, castingHero)) //not enough mana
return ESpellCastProblem::NOT_ENOUGH_MANA;
}
break;
}
return spell->canBeCast(this, mode, caster);
}
ui32 CBattleInfoCallback::battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
{
RETURN_IF_NOT_BATTLE(-1);

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@ -293,7 +293,6 @@ public:
si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
ui32 battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
ESpellCastProblem::ESpellCastProblem battleCanCastSpell(const ISpellCaster * caster, ECastingMode::ECastingMode mode) const; //returns true if there are no general issues preventing from casting a spell
ESpellCastProblem::ESpellCastProblem battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const; //checks if given player can cast given spell
SpellID battleGetRandomStackSpell(CRandomGenerator & rand, const CStack * stack, ERandomSpell mode) const;
SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const CStack * subject) const;

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@ -157,6 +157,31 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
{
ESpellCastProblem::ESpellCastProblem genProblem = cb->battleCanCastSpell(caster, mode);
if(genProblem != ESpellCastProblem::OK)
return genProblem;
switch(mode)
{
case ECastingMode::HERO_CASTING:
{
const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
if(!castingHero)
{
logGlobal->debug("CSpell::canBeCast: invalid caster");
return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
}
if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
return ESpellCastProblem::NO_SPELLBOOK;
if(!castingHero->canCastThisSpell(this))
return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
if(castingHero->mana < cb->battleGetSpellCost(this, castingHero)) //not enough mana
return ESpellCastProblem::NOT_ENOUGH_MANA;
}
break;
}
if(!isCombatSpell())
return ESpellCastProblem::ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL;
@ -383,7 +408,7 @@ void CSpell::getEffects(std::vector<Bonus> & lst, const int level) const
ESpellCastProblem::ESpellCastProblem CSpell::canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const
{
ESpellCastProblem::ESpellCastProblem problem = cb->battleCanCastThisSpell(caster, this, mode);
ESpellCastProblem::ESpellCastProblem problem = canBeCast(cb, mode, caster);
if(problem != ESpellCastProblem::OK)
return problem;

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@ -89,7 +89,7 @@ void BattleSpellCastParameters::cast(const SpellCastEnvironment * env)
bool BattleSpellCastParameters::castIfPossible(const SpellCastEnvironment * env)
{
if(ESpellCastProblem::OK == cb->battleCanCastThisSpell(caster, spell, mode))
if(ESpellCastProblem::OK == spell->canBeCast(cb, mode, caster))
{
cast(env);
return true;

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@ -4458,7 +4458,7 @@ bool CGameHandler::makeCustomAction(BattleAction &ba)
if (ba.selectedStack >= 0)
parameters.aimToStack(gs->curB->battleGetStackByID(ba.selectedStack, false));
ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h, s, ECastingMode::HERO_CASTING);//todo: should we check aimed cast?
ESpellCastProblem::ESpellCastProblem escp = s->canBeCast(gs->curB, ECastingMode::HERO_CASTING, h);//todo: should we check aimed cast?
if (escp != ESpellCastProblem::OK)
{
logGlobal->warn("Spell cannot be cast! Problem: %d", escp);