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get rid of CBattleInfoCallback::battleCanCastThisSpell
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6c308956f9
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195e979a18
@ -194,8 +194,7 @@ void CBattleAI::attemptCastingSpell()
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std::vector<const CSpell*> possibleSpells;
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vstd::copy_if(VLC->spellh->objects, std::back_inserter(possibleSpells), [this, hero] (const CSpell *s) -> bool
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{
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auto problem = getCbc()->battleCanCastThisSpell(hero, s, ECastingMode::HERO_CASTING);
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return problem == ESpellCastProblem::OK;
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return s->canBeCast(getCbc().get(), ECastingMode::HERO_CASTING, hero) == ESpellCastProblem::OK;
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});
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LOGFL("I can cast %d spells.", possibleSpells.size());
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@ -549,7 +549,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
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//we will cast a spell
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if(mySpell->isCombatSpell() && owner->myInt->battleInt) //if battle window is open
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{
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ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(owner->myHero, mySpell, ECastingMode::HERO_CASTING);
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ESpellCastProblem::ESpellCastProblem problem = mySpell->canBeCast(owner->myInt->cb.get(), ECastingMode::HERO_CASTING, owner->myHero);
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switch (problem)
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{
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case ESpellCastProblem::OK:
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@ -1708,43 +1708,6 @@ std::vector<BattleHex> CBattleInfoCallback::getAttackableBattleHexes() const
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return attackableBattleHexes;
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}
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ESpellCastProblem::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const
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{
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RETURN_IF_NOT_BATTLE(ESpellCastProblem::INVALID);
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if(caster == nullptr)
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{
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logGlobal->errorStream() << "CBattleInfoCallback::battleCanCastThisSpell: no spellcaster.";
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return ESpellCastProblem::INVALID;
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}
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ESpellCastProblem::ESpellCastProblem genProblem = battleCanCastSpell(caster, mode);
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if(genProblem != ESpellCastProblem::OK)
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return genProblem;
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switch(mode)
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{
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case ECastingMode::HERO_CASTING:
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{
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const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
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if(!castingHero)
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{
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logGlobal->error("battleCanCastThisSpell: invalid caster");
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return ESpellCastProblem::INVALID;
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}
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if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
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return ESpellCastProblem::NO_SPELLBOOK;
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if(!castingHero->canCastThisSpell(spell))
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return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
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if(castingHero->mana < battleGetSpellCost(spell, castingHero)) //not enough mana
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return ESpellCastProblem::NOT_ENOUGH_MANA;
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}
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break;
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}
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return spell->canBeCast(this, mode, caster);
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}
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ui32 CBattleInfoCallback::battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
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{
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RETURN_IF_NOT_BATTLE(-1);
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@ -293,7 +293,6 @@ public:
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si8 battleMaxSpellLevel(ui8 side) const; //calculates minimum spell level possible to be cast on battlefield - takes into account artifacts of both heroes; if no effects are set, 0 is returned
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ui32 battleGetSpellCost(const CSpell * sp, const CGHeroInstance * caster) const; //returns cost of given spell
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ESpellCastProblem::ESpellCastProblem battleCanCastSpell(const ISpellCaster * caster, ECastingMode::ECastingMode mode) const; //returns true if there are no general issues preventing from casting a spell
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ESpellCastProblem::ESpellCastProblem battleCanCastThisSpell(const ISpellCaster * caster, const CSpell * spell, ECastingMode::ECastingMode mode) const; //checks if given player can cast given spell
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SpellID battleGetRandomStackSpell(CRandomGenerator & rand, const CStack * stack, ERandomSpell mode) const;
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SpellID getRandomBeneficialSpell(CRandomGenerator & rand, const CStack * subject) const;
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@ -157,6 +157,31 @@ ui32 CSpell::calculateDamage(const ISpellCaster * caster, const CStack * affecte
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ESpellCastProblem::ESpellCastProblem CSpell::canBeCast(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
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{
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ESpellCastProblem::ESpellCastProblem genProblem = cb->battleCanCastSpell(caster, mode);
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if(genProblem != ESpellCastProblem::OK)
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return genProblem;
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switch(mode)
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{
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case ECastingMode::HERO_CASTING:
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{
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const CGHeroInstance * castingHero = dynamic_cast<const CGHeroInstance *>(caster);//todo: unify hero|creature spell cost
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if(!castingHero)
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{
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logGlobal->debug("CSpell::canBeCast: invalid caster");
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return ESpellCastProblem::NO_HERO_TO_CAST_SPELL;
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}
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if(!castingHero->getArt(ArtifactPosition::SPELLBOOK))
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return ESpellCastProblem::NO_SPELLBOOK;
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if(!castingHero->canCastThisSpell(this))
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return ESpellCastProblem::HERO_DOESNT_KNOW_SPELL;
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if(castingHero->mana < cb->battleGetSpellCost(this, castingHero)) //not enough mana
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return ESpellCastProblem::NOT_ENOUGH_MANA;
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}
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break;
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}
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if(!isCombatSpell())
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return ESpellCastProblem::ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL;
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@ -383,7 +408,7 @@ void CSpell::getEffects(std::vector<Bonus> & lst, const int level) const
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ESpellCastProblem::ESpellCastProblem CSpell::canBeCastAt(const CBattleInfoCallback * cb, const ISpellCaster * caster, ECastingMode::ECastingMode mode, BattleHex destination) const
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{
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ESpellCastProblem::ESpellCastProblem problem = cb->battleCanCastThisSpell(caster, this, mode);
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ESpellCastProblem::ESpellCastProblem problem = canBeCast(cb, mode, caster);
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if(problem != ESpellCastProblem::OK)
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return problem;
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@ -89,7 +89,7 @@ void BattleSpellCastParameters::cast(const SpellCastEnvironment * env)
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bool BattleSpellCastParameters::castIfPossible(const SpellCastEnvironment * env)
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{
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if(ESpellCastProblem::OK == cb->battleCanCastThisSpell(caster, spell, mode))
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if(ESpellCastProblem::OK == spell->canBeCast(cb, mode, caster))
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{
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cast(env);
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return true;
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@ -4458,7 +4458,7 @@ bool CGameHandler::makeCustomAction(BattleAction &ba)
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if (ba.selectedStack >= 0)
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parameters.aimToStack(gs->curB->battleGetStackByID(ba.selectedStack, false));
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ESpellCastProblem::ESpellCastProblem escp = gs->curB->battleCanCastThisSpell(h, s, ECastingMode::HERO_CASTING);//todo: should we check aimed cast?
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ESpellCastProblem::ESpellCastProblem escp = s->canBeCast(gs->curB, ECastingMode::HERO_CASTING, h);//todo: should we check aimed cast?
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if (escp != ESpellCastProblem::OK)
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{
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logGlobal->warn("Spell cannot be cast! Problem: %d", escp);
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