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* improvements in the town view
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parent
70bf415eb6
commit
19c1fee418
@ -157,14 +157,52 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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exit = new AdventureMapButton<CCastleInterface>
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(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,false);
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exit->bitmapOffset = 4;
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std::set< std::pair<int,int> > s; //group - id
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for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
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{
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if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end())
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if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
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{
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if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end())
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if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
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{
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buildings.push_back(new CBuildingRect(CGI->townh->structures[town->subID][*i]));
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Structure * st = CGI->townh->structures[town->subID][*i];
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if(st->group<0) //no group - just add it
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{
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buildings.push_back(new CBuildingRect(st));
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}
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else
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{
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std::set< std::pair<int,int> >::iterator obecny=s.end();
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for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
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{
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if(seti->first == st->group)
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{
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obecny = seti;
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break;
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}
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}
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if(obecny != s.end())
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{
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if(obecny->second < st->ID) //we have to replace old building with current one
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{
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for(int itpb = 0; itpb<buildings.size(); itpb++)
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{
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if(buildings[itpb]->str->ID == obecny->second)
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{
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buildings.erase(buildings.begin() + itpb);
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obecny->second = st->ID;
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buildings.push_back(new CBuildingRect(st));
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}
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}
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}
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}
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else
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{
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buildings.push_back(new CBuildingRect(st));
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s.insert(std::pair<int,int>(st->group,st->ID));
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}
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}
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}
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else continue;
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}
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@ -14,6 +14,11 @@ CASTLE 0
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30
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37
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16
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6
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18
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19
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34
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41
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END
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EOD
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@ -50,6 +50,7 @@ void CTownHandler::loadNames()
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while(!of.eof())
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{
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Structure *vinya = new Structure;
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vinya->group = -1;
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of >> vinya->townID;
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of >> vinya->ID;
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of >> vinya->defName;
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@ -94,6 +95,7 @@ void CTownHandler::loadNames()
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of.close();
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of.clear();
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//read borders and areas names
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of.open("config/buildings3.txt");
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while(!of.eof())
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{
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@ -118,37 +120,80 @@ void CTownHandler::loadNames()
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of.close();
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of.clear();
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//of.open("config/buildings4.txt");
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//of >> format;
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//while(!of.eof())
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//{
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// std::map<int,std::map<int, Structure*> >::iterator i;
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// std::map<int, Structure*>::iterator i2;
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// int itr=1, buildingID;
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// int castleID;
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// of >> s;
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// if (s != "CASTLE")
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// break;
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// of >> castleID;
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// while(1)
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// {
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// of >> s;
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// if (s == "END")
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// break;
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// else
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// if((i=structures.find(castleID))!=structures.end())
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// if((i2=(i->second.find(buildingID=atoi(s.c_str()))))!=(i->second.end()))
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// i2->second->pos.z=itr++;
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// else
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// std::cout << "Warning1: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
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// else
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// std::cout << "Warning1: Castle "<<castleID<<" not defined."<<std::endl;
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// }
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//}
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//of.close();
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//of.clear();
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//read groups
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itr = 0;
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of.open("config/buildings4.txt");
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of >> format;
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if(format!=1)
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{
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std::cout << "Unhandled format of buildings4.txt \n";
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}
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else
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{
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while(!of.eof())
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{
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std::map<int,std::map<int, Structure*> >::iterator i;
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std::map<int, Structure*>::iterator i2;
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int itr=1, buildingID;
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int castleID;
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of >> s;
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if (s == "CASTLE")
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{
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of >> castleID;
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}
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else if(s == "ALL")
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{
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castleID = -1;
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}
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else
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{
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break;
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}
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of >> s;
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while(1) //read groups for castle
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{
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if (s == "GROUP")
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{
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while(1)
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{
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of >> s;
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if((s == "GROUP") || (s == "EOD")) //
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break;
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buildingID = atoi(s.c_str());
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if(castleID>=0)
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{
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if((i=structures.find(castleID))!=structures.end())
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if((i2=(i->second.find(buildingID)))!=(i->second.end()))
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i2->second->group = itr;
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else
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std::cout << "Warning3: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
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else
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std::cout << "Warning3: Castle "<<castleID<<" not defined."<<std::endl;
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}
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else //set group for selected building in ALL castles
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{
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for(i=structures.begin();i!=structures.end();i++)
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{
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for(i2=i->second.begin(); i2!=i->second.end(); i2++)
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{
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if(i2->first == buildingID)
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{
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i2->second->group = itr;
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break;
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}
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}
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}
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}
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}
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itr++;
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}//if (s == "GROUP")
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else if(s == "EOD")
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break;
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}
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}
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of.close();
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of.clear();
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}
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}
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SDL_Surface * CTownHandler::getPic(int ID, bool fort, bool builded)
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{
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@ -28,7 +28,7 @@ struct Structure
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int ID;
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int3 pos;
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std::string defName, borderName, areaName;
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int townID;
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int townID, group;
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};
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class CTownHandler
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@ -43,7 +43,7 @@ public:
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SDL_Surface * getPic(int ID, bool fort=true, bool builded=false); //ID=-1 - blank; -2 - border; -3 - random
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static int getTypeByDefName(std::string name);
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std::map<int,std::map<int, Structure*> > structures;
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std::map<int,std::map<int, Structure*> > structures; // <town ID, <structure ID, structure>>
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std::vector<CGTownInstance *> townInstances;
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