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Added similar screen for Obelisk, moved assets to dedicated folder
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@ -1289,6 +1289,11 @@ std::string CGObelisk::getHoverText(PlayerColor player) const
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return getObjectName() + " " + visitedTxt(wasVisited(player));
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}
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std::string CGObelisk::getObjectDescription(PlayerColor player) const
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{
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return visitedTxt(wasVisited(player));
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}
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void CGObelisk::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
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{
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switch(what)
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