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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Merge pull request #4654 from dydzio0614/any-hex-shooting

Allow targeting empty hex by shooters with multi-tile SPELL_LIKE_ABILITY
This commit is contained in:
Ivan Savenko
2024-09-27 19:23:33 +03:00
committed by GitHub
15 changed files with 156 additions and 48 deletions

View File

@@ -930,7 +930,7 @@ void CPlayerInterface::battleAttack(const BattleID & battleID, const BattleAttac
info.secondaryDefender.push_back(cb->getBattle(battleID)->battleGetStackByID(elem.stackAttacked));
}
}
assert(info.defender != nullptr);
assert(info.defender != nullptr || (info.spellEffect != SpellID::NONE && info.indirectAttack));
assert(info.attacker != nullptr);
battleInt->stackAttacking(info);

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@@ -175,6 +175,18 @@ void BattleActionsController::enterCreatureCastingMode()
if (!owner.stacksController->getActiveStack())
return;
if(owner.getBattle()->battleCanTargetEmptyHex(owner.stacksController->getActiveStack()))
{
auto actionFilterPredicate = [](const PossiblePlayerBattleAction x)
{
return x.get() != PossiblePlayerBattleAction::SHOOT;
};
vstd::erase_if(possibleActions, actionFilterPredicate);
GH.fakeMouseMove();
return;
}
if (!isActiveStackSpellcaster())
return;
@@ -263,6 +275,9 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
return 2;
break;
case PossiblePlayerBattleAction::SHOOT:
if(targetStack == nullptr || targetStack->unitSide() == stack->unitSide())
return 100; //bottom priority
return 4;
break;
case PossiblePlayerBattleAction::ATTACK_AND_RETURN:
@@ -356,6 +371,12 @@ const CSpell * BattleActionsController::getStackSpellToCast(BattleHex hoveredHex
auto action = selectAction(hoveredHex);
if(owner.stacksController->getActiveStack()->hasBonusOfType(BonusType::SPELL_LIKE_ATTACK))
{
auto bonus = owner.stacksController->getActiveStack()->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
return bonus->subtype.as<SpellID>().toSpell();
}
if (action.spell() == SpellID::NONE)
return nullptr;
@@ -514,6 +535,13 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
case PossiblePlayerBattleAction::SHOOT:
{
if(targetStack == nullptr) //should be true only for spell-like attack
{
auto spellLikeAttackBonus = owner.stacksController->getActiveStack()->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
assert(spellLikeAttackBonus != nullptr);
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % spellLikeAttackBonus->subtype.as<SpellID>().toSpell()->getNameTranslated());
}
const auto * shooter = owner.stacksController->getActiveStack();
DamageEstimation retaliation;
@@ -625,7 +653,20 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
return false;
case PossiblePlayerBattleAction::SHOOT:
return owner.getBattle()->battleCanShoot(owner.stacksController->getActiveStack(), targetHex);
{
auto currentStack = owner.stacksController->getActiveStack();
if(!owner.getBattle()->battleCanShoot(currentStack, targetHex))
return false;
if(targetStack == nullptr && owner.getBattle()->battleCanTargetEmptyHex(currentStack))
{
auto spellLikeAttackBonus = currentStack->getBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
const CSpell * spellDataToCheck = spellLikeAttackBonus->subtype.as<SpellID>().toSpell();
return isCastingPossibleHere(spellDataToCheck, nullptr, targetHex);
}
return true;
}
case PossiblePlayerBattleAction::NO_LOCATION:
return false;
@@ -771,7 +812,7 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
}
}
if (!spellcastingModeActive())
if (!heroSpellcastingModeActive())
{
if (action.spell().hasValue())
{
@@ -1018,14 +1059,9 @@ void BattleActionsController::activateStack()
void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
{
auto spellcastActionPredicate = [](PossiblePlayerBattleAction & action)
{
return action.spellcast();
};
bool isCurrentStackInSpellcastMode = creatureSpellcastingModeActive();
bool isCurrentStackInSpellcastMode = !possibleActions.empty() && std::all_of(possibleActions.begin(), possibleActions.end(), spellcastActionPredicate);
if (spellcastingModeActive() || isCurrentStackInSpellcastMode)
if (heroSpellcastingModeActive() || isCurrentStackInSpellcastMode)
{
endCastingSpell();
CRClickPopup::createAndPush(CGI->generaltexth->translate("core.genrltxt.731")); // spell cancelled
@@ -1044,11 +1080,21 @@ void BattleActionsController::onHexRightClicked(BattleHex clickedHex)
owner.defendingHero->heroRightClicked();
}
bool BattleActionsController::spellcastingModeActive() const
bool BattleActionsController::heroSpellcastingModeActive() const
{
return heroSpellToCast != nullptr;
}
bool BattleActionsController::creatureSpellcastingModeActive() const
{
auto spellcastModePredicate = [](const PossiblePlayerBattleAction & action)
{
return action.spellcast() || action.get() == PossiblePlayerBattleAction::SHOOT; //for hotkey-eligible SPELL_LIKE_ATTACK creature should have only SHOOT action
};
return !possibleActions.empty() && std::all_of(possibleActions.begin(), possibleActions.end(), spellcastModePredicate);
}
bool BattleActionsController::currentActionSpellcasting(BattleHex hoveredHex)
{
if (heroSpellToCast)

View File

@@ -82,8 +82,10 @@ public:
/// initialize list of potential actions for new active stack
void activateStack();
/// returns true if UI is currently in target selection mode
bool spellcastingModeActive() const;
/// returns true if UI is currently in hero spell target selection mode
bool heroSpellcastingModeActive() const;
/// returns true if UI is currently in "F" hotkey creature spell target selection mode
bool creatureSpellcastingModeActive() const;
/// returns true if one of the following is true:
/// - we are casting spell by hero

View File

@@ -566,7 +566,9 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighlights);
}
bool useSpellRangeForMouse = hoveredHex != BattleHex::INVALID && owner.actionsController->currentActionSpellcasting(getHoveredHex());
bool useSpellRangeForMouse = hoveredHex != BattleHex::INVALID
&& (owner.actionsController->currentActionSpellcasting(getHoveredHex())
|| owner.actionsController->creatureSpellcastingModeActive()); //at least shooting with SPELL_LIKE_ATTACK can operate in spellcasting mode without being actual spellcast
bool useMoveRangeForMouse = !hoveredMoveHexes.empty() || !settings["battle"]["mouseShadow"].Bool();
const auto & hoveredMouseHexes = useSpellRangeForMouse ? hoveredSpellHexes : ( useMoveRangeForMouse ? hoveredMoveHexes : hoveredMouseHex);

View File

@@ -328,7 +328,7 @@ void BattleHero::setPhase(EHeroAnimType newPhase)
void BattleHero::heroLeftClicked()
{
if(owner.actionsController->spellcastingModeActive()) //we are casting a spell
if(owner.actionsController->heroSpellcastingModeActive()) //we are casting a spell
return;
if(!hero || !owner.makingTurn())

View File

@@ -862,7 +862,8 @@ std::vector<const CStack *> BattleStacksController::selectHoveredStacks()
spell = owner.actionsController->getCurrentSpell(hoveredHex);
caster = owner.actionsController->getCurrentSpellcaster();
if(caster && spell && owner.actionsController->currentActionSpellcasting(hoveredHex) ) //when casting spell
//casting spell or in explicit spellcasting mode that also handles SPELL_LIKE_ATTACK
if(caster && spell && (owner.actionsController->currentActionSpellcasting(hoveredHex) || owner.actionsController->creatureSpellcastingModeActive()))
{
spells::Target target;
target.emplace_back(hoveredHex);

View File

@@ -538,7 +538,7 @@ void BattleWindow::tacticPhaseEnded()
void BattleWindow::bOptionsf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
CCS->curh->set(Cursor::Map::POINTER);
@@ -548,7 +548,7 @@ void BattleWindow::bOptionsf()
void BattleWindow::bSurrenderf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
int cost = owner.getBattle()->battleGetSurrenderCost();
@@ -568,7 +568,7 @@ void BattleWindow::bSurrenderf()
void BattleWindow::bFleef()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
if ( owner.getBattle()->battleCanFlee() )
@@ -675,7 +675,7 @@ void BattleWindow::setAlternativeActions(const std::list<PossiblePlayerBattleAct
void BattleWindow::bAutofightf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
if(settings["battle"]["endWithAutocombat"].Bool() && onlyOnePlayerHuman)
@@ -712,7 +712,7 @@ void BattleWindow::bAutofightf()
void BattleWindow::bSpellf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
if (!owner.makingTurn())
@@ -785,7 +785,7 @@ void BattleWindow::bSwitchActionf()
void BattleWindow::bWaitf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
if (owner.stacksController->getActiveStack() != nullptr)
@@ -794,7 +794,7 @@ void BattleWindow::bWaitf()
void BattleWindow::bDefencef()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
if (owner.stacksController->getActiveStack() != nullptr)
@@ -803,7 +803,7 @@ void BattleWindow::bDefencef()
void BattleWindow::bConsoleUpf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
console->scrollUp();
@@ -811,7 +811,7 @@ void BattleWindow::bConsoleUpf()
void BattleWindow::bConsoleDownf()
{
if (owner.actionsController->spellcastingModeActive())
if (owner.actionsController->heroSpellcastingModeActive())
return;
console->scrollDown();
@@ -851,8 +851,8 @@ void BattleWindow::blockUI(bool on)
setShortcutBlocked(EShortcut::BATTLE_WAIT, on || owner.tacticsMode || !canWait);
setShortcutBlocked(EShortcut::BATTLE_DEFEND, on || owner.tacticsMode);
setShortcutBlocked(EShortcut::BATTLE_SELECT_ACTION, on || owner.tacticsMode);
setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, (settings["battle"]["endWithAutocombat"].Bool() && onlyOnePlayerHuman) ? on || owner.tacticsMode || owner.actionsController->spellcastingModeActive() : owner.actionsController->spellcastingModeActive());
setShortcutBlocked(EShortcut::BATTLE_END_WITH_AUTOCOMBAT, on || owner.tacticsMode || !onlyOnePlayerHuman || owner.actionsController->spellcastingModeActive());
setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, (settings["battle"]["endWithAutocombat"].Bool() && onlyOnePlayerHuman) ? on || owner.tacticsMode || owner.actionsController->heroSpellcastingModeActive() : owner.actionsController->heroSpellcastingModeActive());
setShortcutBlocked(EShortcut::BATTLE_END_WITH_AUTOCOMBAT, on || owner.tacticsMode || !onlyOnePlayerHuman || owner.actionsController->heroSpellcastingModeActive());
setShortcutBlocked(EShortcut::BATTLE_TACTICS_END, on || !owner.tacticsMode);
setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on || !owner.tacticsMode);
setShortcutBlocked(EShortcut::BATTLE_CONSOLE_DOWN, on && !owner.tacticsMode);