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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

Quick workaround for xbrz terrain animations bug

This commit is contained in:
Ivan Savenko 2024-12-19 13:43:38 +00:00
parent 7cc9aeaa41
commit 19e6a83c19

View File

@ -12,6 +12,7 @@
#include "../renderSDL/SDL_Extensions.h"
#include "../lib/ExceptionsCommon.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/vcmi_endian.h"
@ -112,40 +113,47 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(const ImagePath & path)
SDL_Surface * ret=nullptr;
auto readFile = CResourceHandler::get()->load(path)->readAll();
try {
auto readFile = CResourceHandler::get()->load(path)->readAll();
if (isPCX(readFile.first.get()))
{//H3-style PCX
ret = loadH3PCX(readFile.first.get(), readFile.second);
if (!ret)
{
logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
return nullptr;
}
}
else
{ //loading via SDL_Image
ret = IMG_Load_RW(
//create SDL_RW with our data (will be deleted by SDL)
SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
1); // mark it for auto-deleting
if (ret)
{
if (ret->format->palette)
if (isPCX(readFile.first.get()))
{//H3-style PCX
ret = loadH3PCX(readFile.first.get(), readFile.second);
if (!ret)
{
// set correct value for alpha\unused channel
// NOTE: might be unnecessary with SDL2
for (int i=0; i < ret->format->palette->ncolors; i++)
ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
logGlobal->error("Failed to open %s as H3 PCX!", path.getOriginalName());
return nullptr;
}
}
else
{
logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
logGlobal->error("Reason: %s", IMG_GetError());
return nullptr;
{ //loading via SDL_Image
ret = IMG_Load_RW(
//create SDL_RW with our data (will be deleted by SDL)
SDL_RWFromConstMem((void*)readFile.first.get(), (int)readFile.second),
1); // mark it for auto-deleting
if (ret)
{
if (ret->format->palette)
{
// set correct value for alpha\unused channel
// NOTE: might be unnecessary with SDL2
for (int i=0; i < ret->format->palette->ncolors; i++)
ret->format->palette->colors[i].a = SDL_ALPHA_OPAQUE;
}
}
else
{
logGlobal->error("Failed to open %s via SDL_Image", path.getOriginalName());
logGlobal->error("Reason: %s", IMG_GetError());
return nullptr;
}
}
}
catch (const DataLoadingException & e)
{
logGlobal->error("%s", e.what());
return nullptr;
}
// When modifying anything here please check two use cases:
// 1) Vampire mansion in Necropolis (not 1st color is transparent)